Skip to main content
April 9, 2016

1.3.0 / Unity issue with Gear VR: Motion blur & juddering

Hi, 

When moving my head around, there is a judder issue (like a double texture rendering halo for a few ms), it's very visible with a B&W texture with only lines. 

- I tried other games on the oculus store with this gear VR and it's working well
- When my app is starting, there is like 1/2 second without this problem, then a 'visual glitch', like if the system is re-adjusting the rendering, then this problem
- I displayed the FPS on my app and it's between 50fps  to 60fps 
- I have this issue even when I close one of my eye in the gear VR (it's not a stereoscopic vision issue)

I cannot record it but this screenshot on geekzone (it's a different issue) is very similar to my rendering in VR (only when moving my head): http://www.geekzone.co.nz/imagessubs/blogfdbb14e244726b80556df55a0b54b5e8.jpg

Any idea how to solve this issue ?

I'm using a Samsung Gear VR / Galaxy S7 edge, Oculus 1.3.0 and Unity 5.3.4p2 (I tried with p1 same issue)

Gui.

This topic has been closed for replies.

11 replies

May 18, 2016

Hi @vrdaveb, thank you very much for your response. I guess it actually is a performance problem as I'm running my DK2 / Unity on a Lenovo-Notebook - which did work totally fine (0.8) until 1.3. Maybe my GPU cannot handle the ATW-Feature... P.S: I do know that this thread is about the GEAR VR, but as the described problems did  match like 100% with mine, I thought I'd give it a shot.

Again - thank you both, @riviereg + @vrdaveb, very much for your support!

Best regards