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Inspiring
February 24, 2015

Character is vibrating.

My head is vibrating so everything looks jittery :( I think it's happening because I scaled down my ovrplayercontroller. Is that normal? and is there any way around it or will I just have to scale everything up instead of scaling the player down.
Thnaks :)
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    28 replies

    BucketsAuthor
    Inspiring
    February 24, 2015
    Scaling it back up actually doesn't stop the vibration:( I have no idea why it's doing this.
    Inspiring
    February 24, 2015
    Can you try deleting all the OVR stuff from the project and importing the integration fresh?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    BucketsAuthor
    Inspiring
    February 24, 2015
    yep... still vibrating :(
    BucketsAuthor
    Inspiring
    February 24, 2015
    I created a new scene recreated the same character setup and it's fine, there's no vibration :? what could be causing it?
    Inspiring
    February 24, 2015
    Did you mess with the time-warp settings? That could cause some vibration.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    BucketsAuthor
    Inspiring
    February 24, 2015
    nope everything is default.
    Inspiring
    February 24, 2015
    Can you try turning time-warp off? It's on OVRCameraRig.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    BucketsAuthor
    Inspiring
    February 24, 2015
    nope... not making a difference.
    Up and Coming
    February 25, 2015
    It has happened to me aswell on some occasions. A couple of things to try...
    1) Check if your application runs at a stable 75fps.
    2) Try connecting the camera to another USB port.
    3) Although the DK2 works without the included power adapter, try connecting it anyway to see if it helps.
    BucketsAuthor
    Inspiring
    February 25, 2015
    I deleted everything in my scene apart from the ovrplayercontroller and i get like 60 fps in the editor and 75 when I build it. Still vibrates when built running at 75fps. Even if I switch the positional tracking off all together still it vibrates... :oops: