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Inspiring
February 24, 2015

Character is vibrating.

My head is vibrating so everything looks jittery :( I think it's happening because I scaled down my ovrplayercontroller. Is that normal? and is there any way around it or will I just have to scale everything up instead of scaling the player down.
Thnaks :)
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    28 replies

    BucketsAuthor
    Inspiring
    February 26, 2015
    https://mega.co.nz/#!VwhWHQxZ!Z9Ez5kdJE ... hNjHZbg9vU

    There you go...
    Making a new project seems to fix it, See if you can see what is wrong with that one.
    Inspiring
    February 26, 2015
    I'm actually not seeing any vibration in that project.

    But there was a script missing (on OVRCameraRig) so maybe that one is conflicting.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    BucketsAuthor
    Inspiring
    February 26, 2015
    You sure there's no vibration? move the camera back a bit so you can get a close-up view of the inside of his head. You should see everything vibrating slightly.

    I didn't have a script on that, it's not conflicting, it was just an empty field I forgot to remove.
    BucketsAuthor
    Inspiring
    February 26, 2015
    Just gonna make a new project and start again, good thing it didn't take me too long to make what I had... Just hope it doesn't randomly start happening again.
    Inspiring
    February 26, 2015
    Just don't scale anything this time. All your assets need to be corrected scaled when you create them.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    February 26, 2015
    How far are the model and camera from world 0/origin coordinates? May be just floating point accuracy if getting out there, can move model and such to 0, 0, 0 for a quick test to see if that's your issue.
    BucketsAuthor
    Inspiring
    February 26, 2015
    Yep, that's the problem... thanks everyone for your help :) :D


    Up and Coming
    February 28, 2015
    Wow, I spent a good week on this vibration bug. Replacing models, updating shaders, reimporting the SDK...

    It was all character scale! Ha, ha...sigh. :oops:

    Thank you!
    Cubicle Ninjas Custom VR App Development Guided Meditation VR for Rift, Gear, and Go