Fix for Deferred lighting, skybox, realtime shadows,fov
I wanted to use deferred lighting in unity so I came up with a solution that avoids dealing with the lens offset in the matrix
and thought id share it here..
http://www.frobol.com/rift/10.jpg
http://www.frobol.com/rift/90.jpg
http://www.frobol.com/rift/125.jpg
Install OculusUnityIntegration.unitypackage first then install the following files over it.
No longer advised
http://www.frobol.com/rift/def.
If you want to find the edits I have made so as to integrate the code search for the string c06
Three files are affected.
After installing the package I recommend you increase the fov on the camera controller to 130
And enable deferred lighting in player settings.
and thought id share it here..
http://www.frobol.com/rift/10.jpg
http://www.frobol.com/rift/90.jpg
http://www.frobol.com/rift/125.jpg
Install OculusUnityIntegration.unitypackage first then install the following files over it.
No longer advised
http://www.frobol.com/rift/def.
If you want to find the edits I have made so as to integrate the code search for the string c06
Three files are affected.
After installing the package I recommend you increase the fov on the camera controller to 130
And enable deferred lighting in player settings.
