Skip to main content
Up and Coming
June 29, 2016

Game crashing with Unity 5.3.5p5 and Oculus Runtime 1.5

Hi !
Since the last update of the Oculus Runtime to 1.5, our game is crashing in builds (everything is fine in the editor).
We're using Unity 5.3.5p5 and the latest nvidia drivers. Is there any way to rollback to the previous runtime version (1.4) so we can test and compare our Unity logs ?

Also, we have this error spamming in the console/log : "VR: Error setting active audio output driver. Falling back to default." . We're using Wwise, and we know there's some issues in redirecting the audio output to the HMD, but even by doing it manually in the code (selecting Rift Audio as the output device in the Wwise settings), the error is still there, and I don't know if it was there with the previous runtime.

Thanks in advance,
Robin
This topic has been closed for replies.

32 replies

Inspiring
October 22, 2016
> [UplayPCManager] Application should stop. Error: 

This seems to be the error. Uplay has decided to shut down the game and then it exits cleanly.
Inspiring
October 24, 2016


vrdaveb said:

> [UplayPCManager] Application should stop. Error: 

This seems to be the error. Uplay has decided to shut down the game and then it exits cleanly.



lairyboy said:

I seem to be getting this error in eagle flight. I only noticed due to a single crash and had a look through the output log.I had to rename it due to the message board not allowing duplicate named files.
Edit: I had music volume at zero, sound effects at default.


Hi, actually that's the intended flow with Uplay. You'll see it re-launches the game afterwards in the log.  This log doesn't show anything weird (other than the audio log spam) but if you're still having trouble, please file a ticket with support.ubi.com and we'll definitely look into it!