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New Participant
November 12, 2024

Hands Only mode not working in Unity Meta SDK.

Hello everyone,

I am building a simple app with the Meta SDK (Unity 6, IL2CPP) specifically using OVRCameraRig in my scene for Quest 3. In the OVRManager script I tried setting Hand Tracking Support to "Controllers Only" which worked, and I wasn't able to use hands in the built apk, and I also got the warning in the beginning that I should pick up the controllers. However, when I set it to "Hands Only" I am still able to use the controllers in the app and I get no warning about it being a hand tracking app only. This seems to be a bug. Does anyone know the fix?

Thanks for your help.

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2 replies

MetaStoreHelp
Community Manager
November 12, 2024

Hi there, 

 

Thanks for reaching out to Meta Quest Support today. We understand you are having an issue with hand tracking not working in Unity.

For developer issues such as this you can visit our Meta Developer Forums and get help from our community of developers. 

We hope this helps.

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
stevenlinton
Up and Coming
November 22, 2024

We also have this issue. In Hands Only mode we want the controllers to be non-functional. At the moment if they're picked up or moved it stops hand tracking. We're having players report that hand tracking is stopping for them during play and I can only assume it's because the controllers are pinging the headset due to their environment and disabling hand tracking.