[Help]Unity Play Mode Not Streaming to Oculus Quest 3s, But APK Works Fine
Unity Version: 2022.3.16f1
Device: Meta Quest 3s
XR Plugin: Oculus (Enabled in XR Plug-in Management)
Issue Description
I’m developing a VR application for the Oculus Quest 3s, but I’m facing an issue where Unity Play Mode does not stream to the headset, while the built APK works fine.
Here’s what I’ve confirmed so far:
- Oculus Link is working correctly – the headset is detected and connected to the PC, and Link mode is enabled.
- In Unity, under Edit > Project Settings > XR Plug-in Management, I have enabled Oculus and checked Initialize XR on Startup.
- When I enter Play Mode in Unity, the scene does not appear in the headset, but a built APK runs without any issues.
- Developer Mode is enabled on the Quest 3s, and Passthrough is allowed via Link.
- I have tried restarting Unity and reconnecting Oculus Link, but the issue persists.
Attempts to Fix
- Restarted the Oculus headset and reconnected Oculus Link
- Deleted the Library folder in Unity and recompiled the project
- Verified that the latest Meta Quest Developer Hub and Oculus drivers are installed on the PC
- Checked the settings under Edit > Preferences > XR Plugin Management
Questions
- Are there any additional settings I need to adjust to make Unity Play Mode stream correctly to the headset?
- Are there specific logs or debugging steps I can check to diagnose the issue?
- Could this be related to the Meta XR SDK version?
I would really appreciate any help or advice from experienced developers! Thank you!
