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Up and Coming
May 11, 2017

Horribly slow fps on galaxy s8

As stupid as it might sound, we are getting incrementally worse performance for our GearVR app on Samsung Galaxy devices. s6 performs the best at ~60fps, s7 at ~57-60 and s8 at ~25-30. We've tried unity versions 5.6.0f3 and 5.5.1f1 with similar results. We have also tried Oculus Utilities v1.13.0 and v1.14.0. Has anyone else faced similar issues?

The profiler shows substantially high amount of time for Camera.Render for s8(~12ms) than s7(~3-4fps).

/parth
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56 replies

New Participant
June 23, 2017
5.5.4p1 is released today, which should contain the fix 
Inspiring
June 27, 2017

Profiler capture Unity 5.6.1p4
Problem still exists.



Inspiring
June 28, 2017

Patch 5.4.5p4 relased with the fix.


To @stevehinan  , are you sure it is the same problem?  S8 much slower than S7?



New Participant
July 1, 2017
After updating to 5.6.1p3 (from 5.6.1p1) I am noticing much longer game load times. From 4secs to 30secs. Anyone else seeing this? 
New Participant
July 10, 2017
After doing the update - S8 seems better, but not perfect in terms of matching previous versions of the S series.  Still, way better and actually in a releasable state. 
Inspiring
July 11, 2017
@FurGam
That's strange,  the fix shouldn't cause longer loading time,  if you can provide a repro project, we can investigate into it.
Inspiring
July 16, 2017
@JianZ

Hi JianZ,

Thanks for your reply.
A new thread has been created for my issue called:   'Unity 5.6.1 - Gear VR: Choppy movements in an almost empty scene'
I will use that thread to post future details.

Thanks,
Steve Hinan
#iloveoculus
Participant
August 4, 2017
@FurGam
Check your build size after updating. Unity 5.6 has different default texture compression than previous versions so probably your textures take more memory space.
Participant
August 4, 2017
@JianZ

Hi JianZ. I can confirm that Unity 5.4.5p4 resolves issue with perfomance on Snapdragon devices (in my case S7). It isn't so good like on Exynos but definitly better than before (5.4.5f1). Unfortunately I'm considerating update to 5.6.3 (because of new NetworkTransport implementation) but after tests I supposed that perfomance problem is not resolved in that version.

Do you (or anyone else here) have any information about it or can confirm problems with 5.6? @stevehinan ?

Best, Cywil
Participant
August 4, 2017
//Edit: Duplicated post.