How do i make textures more 3d with the VR?
Hi,
If you try the demo Gear VR example - Dreadhalls and you look behind when you start, you see a 3d stone wall with part of the walls popping out at you. With unity, regardless of if I use a heightmap and normal map, I can't get it to look that 3d! Do I need to use something like blender to build a mesh (the texture will sit on this) based on a heightmap to get it to look that 3d? What's the trick to making it this 3d? My textures still look flat with the VR on even with a heightmap applied.
If you try the demo Gear VR example - Dreadhalls and you look behind when you start, you see a 3d stone wall with part of the walls popping out at you. With unity, regardless of if I use a heightmap and normal map, I can't get it to look that 3d! Do I need to use something like blender to build a mesh (the texture will sit on this) based on a heightmap to get it to look that 3d? What's the trick to making it this 3d? My textures still look flat with the VR on even with a heightmap applied.
