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Participant
February 3, 2016

How do i make textures more 3d with the VR?

Hi,

If you try the demo Gear VR example - Dreadhalls and you look behind when you start, you see a 3d stone wall with part of the walls popping out at you. With unity, regardless of if I use a heightmap and normal map, I can't get it to look that 3d! Do I need to use something like blender to build a mesh (the texture will sit on this) based on a heightmap to get it to look that 3d? What's the trick to making it this 3d? My textures still look flat with the VR on even with a heightmap applied.
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    12 replies

    Participant
    February 6, 2016
    Figured it out. Works out that the alpha value from the heightmap image is what is actually used. So had to select alpha from rgb values for it to work.
    Participant
    February 6, 2016
    Oh that's good to know! Glad you figured it out
    Cheers