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Inspiring
March 8, 2016
Any love for UE4?

Do you guys really not liking UE4 that much to completely avoid making anything for it ? :/
Inspiring
March 8, 2016
UE4 is supported, and many games coming for the consumer Rift are using Unreal.
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Inspiring
March 8, 2016
"cybereality" wrote:
UE4 is supported, and many games coming for the consumer Rift are using Unreal.


You could be a politician Cyber :)

I am not saying UE4 isn't supported. I am saying there is zero supporting materials (aka UE4 templates and sample projects, tutorials, etc.) coming from Oculus for UE4 (or even Epic themselves don't bother to do much).

Also, I am more concerned about Gear VR, not Rift.
Inspiring
March 8, 2016
Yeah, that's a good point. Let me see what I can do. Thanks.
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Up and Coming
March 8, 2016
What is the diffrence between "Oculus Utilities for Unity 5 SDK Examples" and "Oculus Sample Framework for Unity 5 Project" both appear on https://developer.oculus.com/downloads/ and both have update dates of today.
Inspiring
March 8, 2016
"cybereality" wrote:
Yeah, that's a good point. Let me see what I can do. Thanks.


Aye, thanks. PM'ed you with a question.
Inspiring
March 9, 2016
The Unity 5 SDK Examples is a smaller, older project that was originally written for Android and shows how to do the following:
* Use the Oculus Universal Menu.
* Render a crosshair.
* Display a world-space menu.
* Render separate content to each eye.
* Show a head-tracked loading screen before your app starts.
* Display video on a texture.
* Render at half-framerate (Android only).
* Move around a scene with a first-person controller.
* Render the scene in slices with layered cameras.
* Transition between multiple OVRCameraRigs in one scene.
* Save and restore data with serialization.

Over time, this will be superseded by the Oculus Sample Framework.
New Participant
March 9, 2016
Hello

I seem to be having some trouble with the framework . I have the latest version of unity installed.

I dragged and dropped the framework pack to a new project . I selected a test scene and when I press play I'm getting a compiler error.

Do I need to be on an older version of unity ?

Thanks .
Up and Coming
March 9, 2016
"vrdaveb" wrote:
The Unity 5 SDK Examples is a smaller, older project that was originally written for Android and shows how to do the following:


It might be a good idea to mention the newer project in the release notes for Unity 5 SDK Examples. I can foresee people downloading the older project when they actually wanted the newer one; especially seance the Unity 5 SDK Examples is higher up on the download page, in its own section, vs the Oculus Sample Framework which is in the middle of the Other Resources section.

Maybe just move the Oculus Sample Framework in to the "Sample Scene" section, if the two samples are next to each other in their own section it will likely cut down on any confusion that could happen.
Inspiring
March 9, 2016
Hello

I seem to be having some trouble with the framework . I have the latest version of unity installed.

I dragged and dropped the framework pack to a new project . I selected a test scene and when I press play I'm getting a compiler error.

Do I need to be on an older version of unity ?

Thanks .

Are you sure you've downloaded the right thing? This new project is downloaded as a complete project not a package. https://developer.oculus.com/downloads/ ... 5_Project/


The instructions here cover the steps for building : https://developer.oculus.com/documentat ... framework/

There's really only two non-obvious steps:


  • Import the latest Oculus Utilities for Unity 5x package (https://developer.oculus.com/downloads/ ... r_Unity_5/)

  • From the Editor menu bar, select OVR > Samples Build Config > Configure Rift Build (Assuming you want to build for Rift)