I mentioned this about someone's Ludum Dare project and suggested he check the depth of the right camera, which I think I recalled being set to 0 in my own project even. No idea, but is there any reason they're not both set to 1? Or if alternating that value causes the other side to go white?
Viktor: Yes, he was wrong. But just as some things can be right and useless at the same time, can't something be wrong... and priceless?
The depth on the cameras are different because our code uses these values to prioritize which camera gets rendered first. You should not edit this number from the defaults, as it could mess things up. I am not sure if this is related to the white screen issue or not.