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Up and Coming
July 25, 2014

Massive Input secondary lag introduced with 0.4.0

This is in editor and build.

I move my head and tracking works, but there is a secondary motion that tries to catch up that is lagged horribly. Feels like the timewarp cam isn't staying in sync.

Anyone else seeing this?
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    20 replies

    Up and Coming
    July 25, 2014
    Not me... running super smooth for me.
    RaveTZAuthor
    Up and Coming
    July 26, 2014
    Now I'm seeing head tracking going absolutely nuts. The HMD and camera are static on a table in this video, yet it looks like its looking around.



    PS, sorry for the vertical video. Couldn't fit the phone in sideways.
    Up and Coming
    July 26, 2014
    perhaps you have other light interferece? turn all lights off and try again.
    PD: yes my english its bad i known i5-4570 - Shaphire r9-290, win10-64
    Inspiring
    July 26, 2014
    That is odd. Does the issue persist if you turn off TimeWarp on the OVRCameraController?
    RaveTZAuthor
    Up and Coming
    July 26, 2014
    "vrdaveb" wrote:
    That is odd. Does the issue persist if you turn off TimeWarp on the OVRCameraController?

    I just get a black screen when I turn off the time warp. Whats the proper way to setup a camera rig without it?
    RaveTZAuthor
    Up and Coming
    July 26, 2014
    I'm honestly starting to believe I may have a dud. Although it was working just fine before 0.4.0
    Up and Coming
    July 26, 2014
    "RaveTZ" wrote:
    Now I'm seeing head tracking going absolutely nuts. The HMD and camera are static on a table in this video, yet it looks like its looking around.



    PS, sorry for the vertical video. Couldn't fit the phone in sideways.



    I had that EXACT same behavior, the movement looked just like it does in your video. I updated Unity, and the problem went away.

    Doesn't sound like updating works for everyone, but I can say it is probably not your rift because I am not exaggerating when I say it looked EXACTLY like that.
    Meta Employee
    July 26, 2014
    That's... very interesting. It appears Timewarp has become self-aware. :?

    Does the demo scene in the config util work for you? What about in Tuscany or a new minimal VR unity test project?

    Also, what version of Windows & Unity are you using?
    RaveTZAuthor
    Up and Coming
    July 26, 2014
    "kersk" wrote:
    That's... very interesting. It appears Timewarp has become self-aware. :?

    Does the demo scene in the config util work for you? What about in Tuscany or a new minimal VR unity test project?

    Also, what version of Windows & Unity are you using?


    Windows 7 x64 and Windows 8 x64

    Unity 4.5f21

    Tried on two computers with separate installs.
    RaveTZAuthor
    Up and Coming
    July 26, 2014
    I ended up disabling Timewarp. All is fantastic now.