Next version of Unity SDK Wishlist
What would you like to see added/fixed/changed in the next version of the SDK?
Personally I'd like to see the following
* Detect what display the Rift is on and automatically launch it on the Rift's display.
* For the 2 views to go all the way to the edge of the display, currently there is a lot of 'wasted' space and I can see the edge, UDK doesn't do this and the SourceSDK implementation is configurable.
* Polish the calibrate/profile tool and add a contrast and brightness component to it.
* Add aim/movement modes to the controller prefab
* Create a script or component so that when we 'play' our demos/games from within Unity the display gets sent to the Rift automatically, meaning we don't have to make a build every time we wish to test something.
Personally I'd like to see the following
* Detect what display the Rift is on and automatically launch it on the Rift's display.
* For the 2 views to go all the way to the edge of the display, currently there is a lot of 'wasted' space and I can see the edge, UDK doesn't do this and the SourceSDK implementation is configurable.
* Polish the calibrate/profile tool and add a contrast and brightness component to it.
* Add aim/movement modes to the controller prefab
* Create a script or component so that when we 'play' our demos/games from within Unity the display gets sent to the Rift automatically, meaning we don't have to make a build every time we wish to test something.
