Skip to main content
Inspiring
August 4, 2013

Next version of Unity SDK Wishlist

What would you like to see added/fixed/changed in the next version of the SDK?

Personally I'd like to see the following

* Detect what display the Rift is on and automatically launch it on the Rift's display.
* For the 2 views to go all the way to the edge of the display, currently there is a lot of 'wasted' space and I can see the edge, UDK doesn't do this and the SourceSDK implementation is configurable.
* Polish the calibrate/profile tool and add a contrast and brightness component to it.
* Add aim/movement modes to the controller prefab
* Create a script or component so that when we 'play' our demos/games from within Unity the display gets sent to the Rift automatically, meaning we don't have to make a build every time we wish to test something.
    This topic has been closed for replies.

    11 replies

    Up and Coming
    October 5, 2013
    I don't know if the Unity integration is doing this, but I'd like to add:

    Cache the shader distortion in a texture and reuse, or make a selectable option.

    I've done this on my non-Unity project and on lower end devices it makes a huge difference considering how many computations need to be done per-pass. I don't know if they're doing it but it is a few extra lines of code and pays off for everyone.
    Ibex 3D VR Desktop for the Oculus Rift: http://hwahba.com/ibex - https://bitbucket.org/druidsbane/ibex