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Participant
May 24, 2013

Nodding Yes or No for input

Has anyone tried to use the nodding yes or no movement of the Oculus to activate a event in Unity?
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    17 replies

    Up and Coming
    May 24, 2013
    "Fiore" wrote:
    Has anyone tried to use the nodding yes or no movement of the Oculus to activate a event in Unity?


    Build it! I would love to use this is my game!
    Up and Coming
    May 24, 2013
    Brilliant idea! Nod yes or no should be a natural intuitive input method for story mode games with scripted sequences!

    Can't believe they did not think of this before and included it as a standard input method option in the Oculus SDK? :o
    Up and Coming
    May 24, 2013
    Up and Coming
    May 24, 2013
    Up and Coming
    May 24, 2013
    Excellent, but can we get some more examples of this gesture? I'm not sure I have enough data to extrapolate meaningful pattern recognition yet.

    My contribution:
    Up and Coming
    May 24, 2013
    You don't have to use a big pattern recognition, just look at the rotation angles of your camera and see how they change. define a threshold for the movement. let the player look at the question to have a reference and then see if you reach the threshold in both directions on the X or Y axis.
    at least that is how I would approach it - maybe I'll give it a try.
    check out my Mobile VR Jam 2015 title Guns N' Dragons
    Up and Coming
    May 24, 2013
    I'm pretty sure he was kidding Gerald lol. I'll be doing this and other such things in the udk once i get my rift though.
    Up and Coming
    May 25, 2013
    "spire8989" wrote:
    I'm pretty sure he was kidding Gerald lol. I'll be doing this and other such things in the udk once i get my rift though.


    :oops: ... uppps, you might have a point there. :lol:
    check out my Mobile VR Jam 2015 title Guns N' Dragons
    korinVR
    Honored Contributor
    September 5, 2014
    Hi, I wrote a very simple nod/headshake recognizer last year and now it works on DK2.
    https://github.com/KatsuomiK/RiftGesture
    Katsuomi Kobayashi ( @korinVR ) at FrameSynthesis Inc.
    Up and Coming
    September 5, 2014
    I've done things like this, the biggest problem I encountered was false positives, but I was just looking in a direction, a nod is a good idea because its a specificly timed back and forth gesture. you could use the info from GetCameraPositionOrientation to analyze the movement and detect stuff like that.

    edit: KatsuomiK, that's very cool of you, thank you :)