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July 22, 2016

Our game crashed on S7 edge in first time Running

Hello Guys,

we are facing a big problem and need help from you.
We built a game and submmited to Gearvr store, and after we got the results, seems the games running well without any issue on all mobiles (Note4,S6 etc), and there is only one problem, when it is installed on S7 edge , and run the game in first time it crashes.  and then the 2cd time running it is not crash.
we are not sure what is the reason and for this reason our game can't be online.
can anyone from u help us?
Thx a lot!


PS: we use unity 5.3.4 version.

Best
Yi
This topic has been closed for replies.

12 replies

Inspiring
July 22, 2016
Does it have Exynos or Snapdragon?

Do you use masked materials ?
Inspiring
July 22, 2016
Which specific Unity version are you using (i.e. is it a patch release) and what Oculus Utilities? Can you provide the logcat file from the phone and Unity output_log? Maybe there is some clue in there.
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July 25, 2016


Which specific Unity version are you using (i.e. is it a patch release) and what Oculus Utilities? Can you provide the logcat file from the phone and Unity output_log? Maybe there is some clue in there.


Helllo cybereality,

unity5.3.4f1,and oculus version is OculusUtilities_0_1_3_0_beta. unity logout show nothing,becasue our programe on note4,note5 and s6 , test is ok, only s7 edge have this trouble!  and Could you tell me how can i get the logcat log from the s7 edge? thank you for you answers.
August 4, 2016
can anyone help us to figure it out? Thx!
Inspiring
August 4, 2016

yizhang said:

can anyone help us to figure it out? Thx!


You still didn't specify what SoC your phone has, Snapdragon or Exynos.

Do you use masked materials ? (alphatest)
August 4, 2016

motorsep said:


yizhang said:

can anyone help us to figure it out? Thx!


You still didn't specify what SoC your phone has, Snapdragon or Exynos.

Do you use masked materials ? (alphatest)


Hello Motorsep, thx for ur reply.
Our s7 edge is Snapdragon. and no masked materials.
not sure what is the reason cos the same apk files working well in all other mobiles except S7.
and not crash for first time.
Inspiring
August 4, 2016

yizhang said:

Hello Motorsep, thx for ur reply.
Our s7 edge is Snapdragon. and no masked materials.
not sure what is the reason cos the same apk files working well in all other mobiles except S7.
and not crash for first time.


Well, different phones have different SoC and thus drivers. Could be an issue with GPU drivers specific to S7 Snapdragon SoC. 

There was another bug report related to UE4. Same kind of phone and same kind of  crash. I don't know why Oculus hasn't investigated it yet (it's been a while since it was reported originally)
Participant
September 2, 2016
I met the similar crash on Note4, just crash the first time.
Inspiring
September 2, 2016


I met the similar crash on Note4, just crash the first time.


Note 4 is Snapdragon as I recall.

I am not sure why this issue hasn't been fixed yet. Maybe because Samsung sees Gear VR as movies/pics device and not really anything else (and movies don't crash).

Here is a similar issue: https://forums.oculus.com/developer/discussion/38779/major-crash-when-using-masked-materials-on-s7-with-snapdragon-soc

You might want to make test case .apk and send it to @vrdaveb
Inspiring
September 2, 2016
> unity5.3.4f1,and oculus version is OculusUtilities_0_1_3_0_beta

Unity 5.3.4f1 is known to have a crash on some devices due to its use of VRAPI 0.6. It also has a crash on other devices due to its GL context handling. Please update to 5.3.5p2 or later.

> 
Note 4 is Snapdragon as I recall

There are Snapdragon (Adreno 420) and Exynos (Mali T760) Note 4 versions. Both of them are pretty old and will not be supported for much longer, especially when using KitKat.

> 
Samsung sees Gear VR as movies/pics device and not really anything else

Movies and photos are important use cases for Gear VR, but there are a large number of high-quality apps that do other things.

> 
Here is a similar issue: https://forums.oculus.com/developer/discussion/38779/major-crash-when-using-masked-materials-on-s7-with-snapdragon-soc

That is a separate issue. Epic has been investigating it for some time. I ping them about it regularly and will update you when they get traction on it.