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Up and Coming
October 29, 2015

OVRMonoscopic Does Not Appear To Work

I'm working in Unity 5.2.1f1 with Oculus Utilities 5.0.1.2.0 beta, building for GearVR.

I'm not currently able to enable monoscopic mode. There is a utility script in OVR/Moonlight/Scripts/Utils/OVRMonoscopic which toggles monoscopic mode by setting the value of OVRManager.instance.monoscopic when a gamepad button is pressed. I see that the value is being set, but it has no effect.

Is this simply broken, or am I missing something?
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    35 replies

    Inspiring
    January 9, 2016
    We have implemented a short-term fix that lets you globally enable/disable monoscopic rendering as before. ~3mo from now, we also plan to enable hybrid mono/stereo apps such that you can render far-away content in mono and nearby content in stereo.
    Meta Employee
    January 9, 2016
    "vrdaveb" wrote:
    We have implemented a short-term fix that lets you globally enable/disable monoscopic rendering as before


    Neat! Coming in the next Unity patch? or next utilities?
    Inspiring
    January 9, 2016
    The global toggle is heading toward release, but it isn't quite in the next one. It should be out by the end of the month.
    Up and Coming
    January 12, 2016
    Yes! So happy to see some movement on this!
    Up and Coming
    February 1, 2016
    Any update on this? Getting close to making some important release decisions and this is a key factor for us!
    Inspiring
    February 2, 2016
    It's still being worked on. I'm not sure when it will be fixed, but it's on the roadmap.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    March 15, 2016
    Hi all, any update/solution on this topic ?
    Thanks
    Up and Coming
    March 15, 2016
    Still eagerly awaiting a resolution to this. Can this be more that a few hours work to fix? Come on guys. Let's get make this happen.
    Inspiring
    March 15, 2016
    It's still being worked on, and it's more than a "few hour" fix. Sorry for the delay.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    March 29, 2016
    I see this line in the release notes for the new Oculus Utilities for Unity.

    "Restored ability to toggle settings such as monoscopic rendering and position tracking."

    Does this mean it really works? I'd like to hear confirmation before I go through the upgrade process. So stoked if so!