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Up and Coming
October 29, 2015

OVRMonoscopic Does Not Appear To Work

I'm working in Unity 5.2.1f1 with Oculus Utilities 5.0.1.2.0 beta, building for GearVR.

I'm not currently able to enable monoscopic mode. There is a utility script in OVR/Moonlight/Scripts/Utils/OVRMonoscopic which toggles monoscopic mode by setting the value of OVRManager.instance.monoscopic when a gamepad button is pressed. I see that the value is being set, but it has no effect.

Is this simply broken, or am I missing something?
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    35 replies

    Up and Coming
    March 30, 2016
    It works!

    YeeHah!

    Monoscopic appears to be fixed.

    There is no UI element to toggle monoscopic so I made a little script to do it. I think this requires the Oculus Utilities. Put it on the camera, or anywhere else you like.

    Here it is :

    https://www.dropbox.com/s/peelg6l4n80k9w4/MonoscopicToggle.cs?dl=0
    Participant
    April 4, 2016
    Hi PixelRouter, could you give me some details on the version of Unity and Oculus runtime you're using ?
    Thanks in advance 
    Up and Coming
    April 6, 2016
    I'm using the latest. 

    PC SDK 1.3 (Using Oculus Home for Runtime)
    Unity 5.3.4p1
    OVR Plugin for Unity5 v1.3.0
    Oculus Utilities for Unity 5 v1.3.0

    Participant
    April 11, 2016
    Thanks a lot, I was finally able to install the runtime 1.3, quite painful !  but not working properly yet...
    Participant
    April 27, 2016
    some news, I have just changed my platform and everything is working properly now with your settings. A great change compared to runtime 0.8, rendering is really smooth. 
    To install Oculus Home, I followed this thread : https://forums.oculus.com/community/discussion/32370/unofficial-workaround-for-access-control-list-not-in-canonical-form-error-during-oculus-setup. What worked for me was to uninstall Visual C++ 2015 redistr..., reboot and install Oculus Home (that will reinstall Visual C++ 2015). 
    Thanks a lot