[OVROverlay] Black board appears while quick move with Underlay cubemap
We setup a demo scene with:
- add an OVRCameraRig
- add an OVROverlay. configure with Underlay & Cubemap
- clear Unity's Skybox
We run this scene on Android, then shake the phone quickly. we can see an black board appear, looks like the board move too slow to catch up phone moving.
This can be reproduced with:
Oculus Utilities v1.15.0
Unity 5.6 and Unity 2017.1
Demo project: https://github.com/sycx/CubemapOverlay/tree/black_border (note: checkout black_border branch)
Here is the screen shoot and video captured by oculus
- add an OVRCameraRig
- add an OVROverlay. configure with Underlay & Cubemap
- clear Unity's Skybox
We run this scene on Android, then shake the phone quickly. we can see an black board appear, looks like the board move too slow to catch up phone moving.
This can be reproduced with:
Oculus Utilities v1.15.0
Unity 5.6 and Unity 2017.1
Demo project: https://github.com/sycx/CubemapOverlay/tree/black_border (note: checkout black_border branch)
Here is the screen shoot and video captured by oculus
