Skip to main content
This topic has been closed for replies.

54 replies

New Participant
May 23, 2014
"Nora" wrote:
> space123321
Maybe, Unity version you are using with me is different.(I'm using Unity 4.3.3)
Please try this.
1. Create new project
2. Import original OculusUnityIntegration.unitypackage
3. Import OculusUnityIntegrationOVRAgent.unitypackage *.cs / *.shader files only.( Don't import prefab )


Hi, @Nora

I used this package in 4.3.4f1 + Windows 8.1, and I followed these 3 steps (I am a little confused about step 3, what about the files that are either *.cs / *.shader nor *.prefab? I chose to import them, don't know if I am wrong), and I keep having this error:
"Assets/OVR/Scripts/OVRGridCube.cs(35,17): error CS0246: The type or namespace name `OVRCameraGameObject' could not be found. Are you missing a using directive or an assembly reference?"
Do you have any idea on know what's going on?
Appreciated it very much!
New Participant
June 2, 2014
I'm running into this error too!

Assets/OVR/Scripts/OVRGridCube.cs(35,17): error CS0246: The type or namespace name 'OVRCameraGameObject' could not be found. Are you using a directive or an assembly reference?

It's really frustrating :( I'm surprised this is the only forum that even contains the string 'OVRCameraGameObject' since all I did was run the Oculus SDK on Unity Pro 4.3 perfectly and OVRVision hasn't brought up anything about this incompatibility.

Has anyone fixed this?
Participant
September 28, 2014
Hi guys. I'm new to developing for VR and i'm currently a student with no income, so this project (OVRagent) was god-sent because it's practically impossible for me to fork out $75/month or upfront $1500 just to test and develop little VR projects. So first I would like to say Thank You to Nora who helps out small ( poor :( ) developers like me who can't possibly afford Unity Pro but are still passionate to develop VR experiences/games.

However, is this project/thread dead? :cry: The last post was in June with no reply...

I have gotten this to work with Unity 4.5 by simply importing the package into my project, however the game stutters really terribly and it seems to get locked to 60FPS, even after having built the .exe and running DirectToRift. There doesn't seem to be low-persistence as well. I'm pretty sure I have configured my DK2 properly because the other demos I tried runs butter smooth at 75FPS. Can somebody help/update me about this? Thanks!!
Oculus Rift CV1 | Oculus Touch | Oculus Rift DK2 | 2 Oculus Sensors i5-3570K | 16GB Kingston HyperX | Gigabyte GTX 1070 G1
September 28, 2014
Official support for the Rift in free Unity is coming:
http://blogs.unity3d.com/2014/09/20/expanded-oculus-rift-support-in-unity/

Hopefully we'll see an update soon. :D