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June 10, 2015

Unity 5.1 and 0.6.0 Busts Project (Bad Config or LibOVR)

Trying to update a project using the new Unity 5.1.

I've deleted all the OVR and Oculus folders and plugs from the project. I've put in Unity's FPSController and activated "Virtual Reality Supported" in the PlayerSettings.

But, I get two errors:

[Compositor]ERROR: Cannot start with unsupported graphics API.

Bad config or LibOVR not found. VR disabled.

Not finding any other posts about this. But the Rift (DK2) does not show anything and it's definitely not tracking within Unity. Any ideas?
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    23 replies

    New Participant
    October 29, 2015
    I am on 5.2.1 with requires no plug-ins, right?

    I'm building for Android on an Android Pro license, and I get the same lines

    Compositor failed to initialize

    Bad config or LibOVR no found. VR disabled.

    I get those at build time in the editor.

    I can still build the apk, but I only get sound.
    Inspiring
    October 29, 2015
    The recommended Unity 5 versions is Unity 5.2.2f1. You should update.

    You can just set the "Virtual Reality Supported" player setting and import nothing else, but it's better to use the Oculus Utilities to give you helpful functions and classes.

    You should have the Oculus runtime installed on the computer to test on the PC with a DK2 (or use the Debug HMD type in the Config Util tools menu if you don't own a DK1/DK2).
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    January 29, 2018


    AFTER UPGRADING to Unity 5.2.1p4 and Oculus Runtime 0.7, my problem solved :D



    czesak wrote:

    Hi. I have the same problem. I'm using Unity 5.2.1f1 and the latest Utilities package.



    This shows up while having Virtual Reality Supported unchecked and having the OVR camera in the scene:

    Bad config or LibOVR not found. VR disabled.



    "com.Company.ProductName" is not a valid bundle identifier. Defaulting to "com.oculus.UnitySample".

    UnityEngine.Debug:LogWarning(Object)

    OVRMoonlightLoader:EnforceBundleId() (at Assets/OVR/Moonlight/Editor/OVRMoonlightLoader.cs:88)

    UnityEditor.EditorApplication:Internal_CallUpdateFunctions()



    This shows up while having Virtual Reality Supported checked:

    Compositor failed to initialize.

    Bad config or LibOVR not found. VR disabled.



    I would be grateful for suggestions what to do...



    "com.Company.ProductName" is not a valid bundle identifier = you need to set this in the Build Settings Under Player Settings -> Other Settings -> Identification -> Bundle Identifier.  Just make something up com.mywebpage.mysubdomain  Will work.