Unity + OR + XBox 360 Controller
Hi everyone.
I'm reading the Best Practices Guide and in the Appendix I it is suggested to use a "familiar controller" to let the player well.. play :D
Since I have already the Wireless Receiver for Windows to use the XBox 360 Controller with some games (as Lunar Flight) I want to understand how difficult it is to implement this in Unity; I mean, what do I have to do to be able to move the character with the controller on my project? The prefab in the OVR package is already "controller-friendly"?
In my specific case, since I am making a small flying game, I was thinking about using the left thumbstick to move forward/backward and left/right rotation, the two triggers to change the altitude (yeah is a helicopter-like flight) and the A key to interact.
Cheers guys :D
I'm reading the Best Practices Guide and in the Appendix I it is suggested to use a "familiar controller" to let the player well.. play :D
Since I have already the Wireless Receiver for Windows to use the XBox 360 Controller with some games (as Lunar Flight) I want to understand how difficult it is to implement this in Unity; I mean, what do I have to do to be able to move the character with the controller on my project? The prefab in the OVR package is already "controller-friendly"?
In my specific case, since I am making a small flying game, I was thinking about using the left thumbstick to move forward/backward and left/right rotation, the two triggers to change the altitude (yeah is a helicopter-like flight) and the A key to interact.
Cheers guys :D
