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April 4, 2013

Oculus-ready UDK Now Available!

Hey everyone,

The Oculus-ready version of the UDK is now available from the Oculus Developer Center!

You can download it right from the Downloads page:
Oculus Downloads

The documentation can be downloaded from the Documentation page:
Oculus Documentation

Discuss the Oculus-ready UDK over in the new UDK forum:
Oculus - UDK Integration Forum

We're looking forward to seeing what type of unreal virtual reality experiences you guys create!

-- Nate
    This topic has been closed for replies.

    83 replies

    Up and Coming
    April 4, 2013
    Excellent! Thanks for the hard work getting this together.
    April 4, 2013
    forking. awesome.
    Participant
    April 4, 2013
    Where is the Citadel demo? Unless I'm missing something, it doesn't seem to be included with the UDK.
    Up and Coming
    April 4, 2013
    Nate, could you recap on the difference between the UDK and UE3 for us?
    New Participant
    April 4, 2013
    "amilham" wrote:
    Where is the Citadel demo? Unless I'm missing something, it doesn't seem to be included with the UDK.


    open a map and go to the mobile folder it is in there
    Participant
    April 4, 2013
    "ganzuul" wrote:
    Nate, could you recap on the difference between the UDK and UE3 for us?

    I'm obviously not Nate, but the main difference is:

    With the full UE3, it's quite expensive (I don't know the exact price, but think really big budget PC game engine price), but you get the engine source code so you can in theory change how low-level engine details work if needed.

    With UDK, you get the full-featured engine (there MAY be some full UE3 specific features I don't know about, but the UDK includes most any major feature that I'm aware of). However, you do NOT get the source code to the engine itself. You can connect to custom DLLs you make, and you can write your own UnrealScript files to create games. Plus, of course the UDK is free, until you start selling something you make, and there are more details at that point.
    Up and Coming
    April 5, 2013
    "alagota92" wrote:
    "amilham" wrote:
    Where is the Citadel demo? Unless I'm missing something, it doesn't seem to be included with the UDK.


    open a map and go to the mobile folder it is in there


    When I open this and hit Play -> On PC, the head tracking is active, but not the stereo rendering.
    Participant
    April 5, 2013
    "rmcclelland" wrote:
    "alagota92" wrote:
    "amilham" wrote:
    Where is the Citadel demo? Unless I'm missing something, it doesn't seem to be included with the UDK.


    open a map and go to the mobile folder it is in there


    When I open this and hit Play -> On PC, the head tracking is active, but not the stereo rendering.

    Instructions copied from another forum:

    1) Download the new UDK from the Oculus Developer site.
    2) Go to the folder C:\UDK\UDK-2013-03\UDKGame\Config\ and edit the UDKEngine.ini, (back it up first of course)
    3) In the [Engine.Stereo3D] section, change the bEnabled parameter = True
    4) Optional: in the [Engine.Oculus] section, change the bEnableHud parameter = False, (as the hud is kind of messed up right now).
    5) Run the UDKGame program that installed with the UDK, (should be an icon on your desktop).


    Also, if you get tired of walking around, you should be able to press ` or ~ to activate the console. Then, you can type "fly" and hit enter, and escape if necessary to go back to the game. Then you can fly around instead of walking.
    Up and Coming
    April 5, 2013
    "AgentElrond" wrote:
    I'm obviously not Nate, but the main difference is...

    Close enough. ;)
    Up and Coming
    April 5, 2013
    Thanks AgentElrond, that did it. UE3 is definitely better looking on the Rift than the other demos available!

    Now to figure out how to enable MSAA.