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April 4, 2013

Oculus-ready UDK Now Available!

Hey everyone,

The Oculus-ready version of the UDK is now available from the Oculus Developer Center!

You can download it right from the Downloads page:
Oculus Downloads

The documentation can be downloaded from the Documentation page:
Oculus Documentation

Discuss the Oculus-ready UDK over in the new UDK forum:
Oculus - UDK Integration Forum

We're looking forward to seeing what type of unreal virtual reality experiences you guys create!

-- Nate
    This topic has been closed for replies.

    83 replies

    Participant
    April 5, 2013
    "rmcclelland" wrote:
    Thanks AgentElrond, that did it. UE3 is definitely better looking on the Rift than the other demos available!

    Now to figure out how to enable MSAA.

    Try (I think in the same file) increasing the ScreenPercentage to 150 or 200. If your computer is good enough, that might give you higher quality graphics (downsampled from a high resolution) if I understand correctly.

    On another note, is this version of the UDK crashing for anyone? I've had crashes with various things, but the most recent one was just plain starting the editor in DX11 mode. Crash, then I started again and it launched. Seems odd.

    *edit* And now sound completely stops working every time I launch a game in a window from the editor. I had to use this workaround to fix it: http://forums.epicgames.com/threads/888 ... -in-editor
    Participant
    April 5, 2013
    The installer is failing on my Windows 7 SP1 laptop with this message:

    "You must have at least Windows XP Service Pack 3 installed. Installer will now exit."

    Any ideas?
    Up and Coming
    April 6, 2013
    "cmfockler" wrote:
    The installer is failing on my Windows 7 SP1 laptop with this message:

    "You must have at least Windows XP Service Pack 3 installed. Installer will now exit."

    Any ideas?


    I had the same problem but with Vista and the non Oculus-ready UDK and i read somewhere that you have to shorten the name of the install .exe and after doing that I managed to get it to install.

    Just downloaded the Oculus ready UDK and didn't have any problem installing this on my Win 7 64-bit machine. Didn't have to rename anything.
    April 6, 2013
    where do i get materials (textures) - there aren't a lot of these in the oculus udk...
    Participant
    April 6, 2013
    Thanks maboo. I renamed the file to UDKInstall.exe and it then installed successfully. Not a very good first impression of UDK. :?

    But then I loaded up and played the Citadel demo. Excellent second impression of UDK! My laptop seemed to handle it fine at mostly 60fps, but I was not rendering with the Oculus stereo warping shader. Will have to figure out how to turn that on and give it a real test.
    Participant
    April 6, 2013
    It should perform fine, Epic Citadel is not a very demanding demo. Started out as a mobile Showcase IIRC. Can't speak for the other demo leves that are included though.
    Participant
    April 10, 2013
    Does anyone else get major screen tearing when playing maps in fullscreen mode? Everything is smooth as silk in the editor, and in windowed/maximized play windows. But as soon as I go into fullscreen it's getting ripped to shreds. Both on my PC monitor and my TV, no matter what settings (single, duplicate, extended, etc). I forced vsync through the nvidia control panel and that didn't help.

    People with rifts and UDK, when you launch your maps on PC do you just maximize the window or go into real fullscreen mode? I've seen both in videos.

    EDIT: Nevermind I got vsync working, was forcing vsync on the wrong program. duh.
    April 10, 2013
    s0ul, how do you ensure vsync is on?
    New Participant
    April 10, 2013
    S0ul, I have my Rift connected in duplicate monitor mode and I do have screen tearing on my main monitor but it does not occur on the Rift. So it seems to be handling v-sync correctly while outputting to the Rift.

    jayoh, you can edit the UDKSystemSetting.ini file, but according to areisse in This Post v-sync should be on by default apparently even though it doesn't say so in the UDKSystemSetting.ini
    Participant
    April 10, 2013
    "jayoh" wrote:
    s0ul, how do you ensure vsync is on?


    I just did it through my nvidia control panel. In the general 3D settings you can set preferences (like force v-sync) for any specific program on your computer in a nifty little drop down list (force v-sync is at the very bottom). That's only if you have an nvidia card tho, not sure how AMD does it. And you have to click on "Add" above the default list of programs, UDK isn't normally included. I didn't experiment with any .ini changes, but now anything I launch fullscreen out of the UDK editor runs smooth as butter.