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April 4, 2013

Oculus-ready UDK Now Available!

Hey everyone,

The Oculus-ready version of the UDK is now available from the Oculus Developer Center!

You can download it right from the Downloads page:
Oculus Downloads

The documentation can be downloaded from the Documentation page:
Oculus Documentation

Discuss the Oculus-ready UDK over in the new UDK forum:
Oculus - UDK Integration Forum

We're looking forward to seeing what type of unreal virtual reality experiences you guys create!

-- Nate
    This topic has been closed for replies.

    83 replies

    Participant
    June 2, 2013
    "KrisRedbeard" wrote:
    Same here - I see no UDK documentation at this location:
    https://developer.oculus.com/?action=doc.

    That being said, I've been mucking around with it and it is find it better, nausea wise, then Half-Life2 or the Tuscany demo. Waiting on the UE3 license code now. If I get the chance though, I'll rig up a better UDK Oculus specific demo based on earlier work (TFP demo).

    If there is anyone who can help with a different player model, that'd be great.
    Kinda over the default UDK one.


    Kris,

    I'm working on a TFP game with Oculus based on your code. If you'd be willing to share the code with me, I'd be willing to share our character model and animations with you. PM me if you are interested. Still a couple weeks out from having them workable, but I'd be welcome to share them with you if you could help us get the code working.
    Inspiring
    June 3, 2013
    Sorry, spire8989. Had to remove the link to that doc. I'm not sure it can be distributed to non-licensees of UE3.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    June 4, 2013
    "cybereality" wrote:
    Sorry, spire8989. Had to remove the link to that doc. I'm not sure it can be distributed to non-licensees of UE3.


    Fair enough, but can you get the UDK docs back up?
    Up and Coming
    June 4, 2013
    Nate just updated his announcement with a download link, but where it points there is no UDK download link for 0.2.2...

    UDK for 0.1.5 is still available though...
    This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
    Inspiring
    June 4, 2013
    Correct. There hasn't been an update for UDK to 0.2.2.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    June 5, 2013
    "BenNadler" wrote:

    Kris,

    I'm working on a TFP game with Oculus based on your code. If you'd be willing to share the code with me, I'd be willing to share our character model and animations with you. PM me if you are interested. Still a couple weeks out from having them workable, but I'd be welcome to share them with you if you could help us get the code working.


    Sounds like a plan.
    Keep in mind that will be basing the next version off UDKGame, not UTGame, so it will be fairly bare in terms of features.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.
    Up and Coming
    June 5, 2013
    "KrisRedbeard" wrote:
    "BenNadler" wrote:

    Kris,

    I'm working on a TFP game with Oculus based on your code. If you'd be willing to share the code with me, I'd be willing to share our character model and animations with you. PM me if you are interested. Still a couple weeks out from having them workable, but I'd be welcome to share them with you if you could help us get the code working.


    Sounds like a plan.
    Keep in mind that will be basing the next version off UDKGame, not UTGame, so it will be fairly bare in terms of features.


    Yes, please do this, this would be awesome. ^_^
    Up and Coming
    June 5, 2013
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.
    New Participant
    June 7, 2013
    "blito3" wrote:
    seems this the UDK likes to freeze the mouse....yeesh...have to reboot it

    Two fixes for it.
    One alt-f4 and save.
    Two the better option (works most of the time) hold alt-ctrl to select object. When you select the object the mouse magically works.
    Up and Coming
    June 7, 2013
    Oftentimes alt-f4 and other suggestions don't work for me, but if you just wait for the autosave then it fixes itself.
    It's kind of funny this problem still persists in newer builds of UDK. People have been complaining about it for years! lol!
    “If you are willing to look at another person’s behavior toward you as a reflection of the state of their relationship with themselves rather than a statement about your value as a person, then you will, over a period of time cease to react at all.” (~I really gotta remember this shiz~) ― Yogi Bhajan