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April 4, 2013

Oculus-ready UDK Now Available!

Hey everyone,

The Oculus-ready version of the UDK is now available from the Oculus Developer Center!

You can download it right from the Downloads page:
Oculus Downloads

The documentation can be downloaded from the Documentation page:
Oculus Documentation

Discuss the Oculus-ready UDK over in the new UDK forum:
Oculus - UDK Integration Forum

We're looking forward to seeing what type of unreal virtual reality experiences you guys create!

-- Nate
    This topic has been closed for replies.

    83 replies

    Up and Coming
    April 20, 2013
    seems this the UDK likes to freeze the mouse....yeesh...have to reboot it
    New Participant
    April 20, 2013
    Thanks for the release! I'm trying to grab the altered and added files to add them into my game now.

    One thing...

    The files prefixed with "UDK" are not permanent. When you create your own classes and recompile, you'll want the compiler to update (i.e., recreate) the "UDK" prefixed files in the Config folder. As such, those that we edit so Oculus will work will need to be edited again and again with every recompile. Suggest editing the "Base" or "Default" config files instead. (But please don't edit the base classes! Extending from them is best practice)
    Participant
    May 6, 2013
    Duplicate displays vsync on just one of the displays that the game appears on, and it isn't always the Rift (the other display will be like vsync was off). For best results, don't duplicate displays.
    Participant
    May 24, 2013
    The Oculus-ready version of the UDK is now available from the Oculus Developer Center!

    The documentation can be downloaded from the Documentation page:
    Oculus Documentation


    Hi

    so I dont post a bunch of stupid questions, where exactly is the UDK documentation? I dont see it.....
    Inspiring
    May 24, 2013
    The UDK and UE3 use the same doc.

    https://developer.oculus.com/?action=doc
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    New Participant
    May 28, 2013
    "cybereality" wrote:
    The UDK and UE3 use the same doc.

    https://developer.oculus.com/?action=doc


    I only see the OR SDK, the Unity engine guide, and the instruction manual on the docs page- (3 things).
    Inspiring
    May 29, 2013
    OK, let me look into this.
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    Participant
    May 30, 2013
    "shidarin" wrote:
    "cybereality" wrote:
    The UDK and UE3 use the same doc.

    https://developer.oculus.com/?action=doc


    I only see the OR SDK, the Unity engine guide, and the instruction manual on the docs page- (3 things).


    Same issue here. No Unreal specific documentation is on there.
    Up and Coming
    May 30, 2013
    Same here - I see no UDK documentation at this location:
    https://developer.oculus.com/?action=doc.

    That being said, I've been mucking around with it and it is find it better, nausea wise, then Half-Life2 or the Tuscany demo. Waiting on the UE3 license code now. If I get the chance though, I'll rig up a better UDK Oculus specific demo based on earlier work (TFP demo).

    If there is anyone who can help with a different player model, that'd be great.
    Kinda over the default UDK one.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.
    Up and Coming
    June 1, 2013
    Found this by Googling, this is the missing documentation, no?

    [url removed by cybereality]