Positioning issues with Unreal4.1.1 + DK2 1.3 on Windows 10
Hi,
In Unreal 4.11.1 the VR preview is having some issues. The following happens:
The camera position on the Z axis is really low, almost at ground level
When I am rotating my head horizontally, the camera has a weird panning motion.
This was also happening with the old 0.8 SDK on windows 10. I've heard about other people having this issue as well, but couldn't find a solution anywhere.
This is the link to my bug post on the unreal forums ( no answer yet ):
https://answers.unrealengine.com/questions/401730/bug-firstpersoncharacter-blueprint-oculus-issues.html
Any help would be greatly appreciated.
Thanks
This is the link to my bug post on the unreal forums ( no answer yet ):
https://answers.unrealengine.com/questions/401730/bug-firstpersoncharacter-blueprint-oculus-issues.html
Any help would be greatly appreciated.
Thanks
