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April 3, 2019

UE4.22 binary huge performance drop for Go / GearVR projects

Anyone else noticing a huge drop in performance when testing their projects in Epics 4.22 binary branch (Oculus SDK runtime 1.32)?
Is there a setting somewhere to fix this?

Draw thread on one project was running at 16-17ms in 4.21 and below, now runs at 27ms in 4.22 !! (results in a good 10+FPS drop)  ::neutral: 

I hope this will be fixed in the Oculus 4.22 branch before it's released?

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12 replies

New Participant
August 11, 2019
I'm noticing something similar, though more to do with the Rift. My VR Preview in PIE is fine, though my compiles are dropping to about half the performance.
Inspiring
August 11, 2019
I've noticed performance reduction of my released Go/GearVR game, made with Unity.  Feels like a firmware update bug that has since been fixed. I don't know what caused this.
Up and Coming
August 14, 2019
Did you have the chance to test your project on 4.23? I want to escape 4.22 if there is no fix for it.
Inspiring
August 14, 2019
I use 4.22.3 + 1.39 integration and performance is fine. I haven't used stock launcher UE4 since 4.19 (not sure why would you even want to use it)
August 14, 2019
I'm noticing the same with the Oculus 4.22 and 4.23 branches, it must be some project specific setting I have (but have the same in two projects carried over from 4.18 & 4.20), just having trouble narrowing it down still ... :(
Up and Coming
August 16, 2019
@aussieburgerVR Did you noticed huge APK size too with 4.23? Empty level on previews version gives ~50mb as for 4.23 it gives ~180mb.
MaxArch
Inspiring
August 16, 2019
I noticed the same with 4.23p6 (from launcher) - maybe some large plugins?
August 17, 2019
Yep noticed the large increase in size as well. Probably best to ask Epic why that is...
MaxArch
Inspiring
August 18, 2019
Reported yesterday. 
August 20, 2019
Reported yesterday

Paste the issue link here so we can upvote if they create it ;)