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April 3, 2019

UE4.22 binary huge performance drop for Go / GearVR projects

Anyone else noticing a huge drop in performance when testing their projects in Epics 4.22 binary branch (Oculus SDK runtime 1.32)?
Is there a setting somewhere to fix this?

Draw thread on one project was running at 16-17ms in 4.21 and below, now runs at 27ms in 4.22 !! (results in a good 10+FPS drop)  ::neutral: 

I hope this will be fixed in the Oculus 4.22 branch before it's released?

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12 replies

MaxArch
Inspiring
August 26, 2019
Missed this request - it should be fixed now;
September 6, 2019
I'm happy to report that the final Epic 4.23 binary fixes the performance issue I was seeing with 4.22 and 4.23 previews :)
Hoping we get a Oculus 4.23 branch soon ;)