Skip to main content
Up and Coming
December 5, 2014

UE4 4.5.1 & 4.6.0 integrations with 0.4.4 SDK are published

Hey guys,

Just a notification that new integration is published at viewtopic.php?f=63&t=17714

UE 4.5.1: https://github.com/Oculus-VR/UnrealEngine/tree/4.5
UE 4.6.0: https://github.com/Oculus-VR/UnrealEngine/tree/4.6

The main new feature in 4.6.0 integration: we've added 'VR Preview' mode into the Editor that works the same way as 'New Editor Window' preview mode, but in stereo and in the Oculus Rift. We recommend to use Direct mode for that (Extend mode will limit refresh rate to 60Hz instead of 75, and this will be addressed later).
    This topic has been closed for replies.

    49 replies

    Up and Coming
    December 5, 2014
    Says I am not authorized to view the link.
    New Participant
    December 5, 2014
    Same here!
    ..."You are not authorised to read this forum."...
    Up and Coming
    December 5, 2014
    Same here.
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.
    Up and Coming
    December 5, 2014
    I think that artyom is actually referring to this:
    https://github.com/Oculus-VR/UnrealEngine/tree/4.6

    (you have to be logged in GitHub to see it)
    artyom17Author
    Up and Coming
    December 5, 2014
    Ah, sorry, yes, that link is visible only for licensees. For $19-subscribers the integrations are on github:

    UE 4.5.1: https://github.com/Oculus-VR/UnrealEngine/tree/4.5
    UE 4.6.0: https://github.com/Oculus-VR/UnrealEngine/tree/4.6
    Up and Coming
    December 5, 2014
    Having immediate access to the 0.4.4 runtime is great, and the new VR Preview is a nice bonus. Posted an image blog about it: http://imgur.com/a/PbgyF and also on reddit: http://www.reddit.com/r/oculus/comments/2oebq7/new_oculusvr_version_of_ue4_v46_includes_ovr_044/

    Keep it up! :D

    - Dave
    David Wyand www.gnometech.com @Gnometech Game in progress: The Field -- Multiplayer, battlefield-style VR FPS GearVR Store: Circumpaint -- Paint and animate on a dome around you
    Up and Coming
    December 5, 2014
    Oh, I should mention that a small annoyance with the new VR Preview session is that when you return back to the UE4 Editor, the Editor's window is no longer maximized (which is how I normally use it). I have to keep hitting the window's maximize button.

    - Dave
    David Wyand www.gnometech.com @Gnometech Game in progress: The Field -- Multiplayer, battlefield-style VR FPS GearVR Store: Circumpaint -- Paint and animate on a dome around you
    Up and Coming
    December 5, 2014
    "artyom17" wrote:
    Ah, sorry, yes, that link is visible only for licensees. For $19-subscribers the integrations are on github:

    UE 4.5.1: https://github.com/Oculus-VR/UnrealEngine/tree/4.5
    UE 4.6.0: https://github.com/Oculus-VR/UnrealEngine/tree/4.6


    Thanks! Out of curiosity, what do I need to do to get access to the Oculus-VR/UnrealEngine project on github? Is there a way to request access?

    P.S.: I am logged into GitHub, but as is usual with GitHub, if you do not have access to a project, they provide a 404 page instead.
    artyom17Author
    Up and Coming
    December 5, 2014
    You must be a subscriber of https://github.com/EpicGames/UnrealEngine and logged in to the corresponding account.
    Up and Coming
    December 5, 2014
    "artyom17" wrote:
    You must be a subscriber of https://github.com/EpicGames/UnrealEngine and logged in to the corresponding account.

    Is there a place to go to do that? Usually, at least on projects I have hosted on GitHub, I have had to invite people to the project.

    Edit: I followed the 1,2,3 instructions found here https://www.unrealengine.com/ue4-on-github to get access to EpicGames/UnrealEngine. Skipped step 1 as I already had an account. It then sent an invite to my account on GitHub which I accepted. I now have access