Aliasing video texture in WebXR in Quest headsets
I have a strange report I can't replicate anywhere including on my Rift headset. Of aliasing on the actual video texture even with antialias configured and anisotropy set on the texture. I am unable to attain a Quest headset to check yet sadly.
I've repurposed the basic three stereo video example and made it render for top down stereo.
It's a top down stereo video texture. I dont have power of 2 sizing on the video element but do in the actual implementation. It may be quite noticeable to be a worry as in blocky pixels but there is no edges on the video texture. The title text in the video looks sharp to me at the start in my headset.
They weren't able to give me another screenshot. At one stage their render looked like Quest was trying to force a native stereo projection mode when three does that in Webxr so had a second distorted texture up the top.
They weren't able to give me another screenshot. At one stage their render looked like Quest was trying to force a native stereo projection mode when three does that in Webxr so had a second distorted texture up the top.
I was wondering if anyone with a headset might be able to check or know if its a bug with the oculus software or a solution for it. The dimensions of the video is quite large and its h265. I don't know where the problem is.
