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Hello, please I really hope to get a quick response to solve this, I added a number to test business account and I can't delete the number or add a new number on another whatsapp account. I can't seem to reach facebook support I would appreciate any guide.
Hi all,wouldn't it be nice to use a controller within the (IMHO) already great browser? So we can use JS content with it? Like, the "Internet Arcade"... Shouldn't Meta add a chrome add-on like "Gamepad to Keyboard Mapper" to its chromium browser? Or is there a workaraound to archieve this?Cheers, Christian
I have tried creating a developer account through meta to use apis. I attempted to do so by using my personal facebook account. It goes through account verification sending a SMS and email. The SMS worked but when submitting the code for the email I get this message:You can't make this change at the moment"This is because we noticed you are using a device you don't usually use and we need to keep your account safe. We'll allow you to make this change after you've used this device for a while."I've noticed other forums in the meta quest section discussing this. There seems to be no way to contact developer support without having a developer account. Any fix to this issue?
I'm really hoping someone can help me with this. I was attempting to get my Whatsapp business number verified so I could send messages with the business name appearing instead of the phone number. It looks like I headed off down the wrong path and I did something with the Whatsapp API that added a Test Number to my Whatsapp. Now I can't find a way to remove the Test number and it also seems to preventing me adding a new number to the whatsapp manager.Any help with this would be greatly appreciated.Thank you
I´ve been developing a 360° XR panorama platform to upload, view and share 360° panoramas. You can try it here: https://360.insidethesimulation.net. It´s still in development, so please share your feedback with me via email (martin@insidethesimulation.net) if possible.It supports:- 360° equirectangular panoramas up to 16k resolution- stereoscopic panoramas- favorites and likes- counting views- easy uploading without account (panorama will be deleted after 24 hours)- VR menu to switch panoramas- works on any WebXR headset including Quest 3, 2, 1, Oculus Go, Pico and Vision Pro
Hi all,I've been working on designing a simple web app for 360 virtual tours using 360 images. The images were taken by an Insta 360 X4 camera. I designed the scripts using Threejs and React Three Fiber components to view these 360 panoramas and added simple hotspots for navigation purposes. The images are embedded as textures to the inside of a large sphere. However, when I viewed the images through my Meta Quest 3 headset, the scenes seem to be quite larger than their real-world scale. Is there any way to reduce this scale into a realistic value?
I have a strong and innovative idea that I'm truly excited about, and I'm eagerly waiting for the right opportunity to present and bring it to life. I'm confident it can make a real impact and I'm ready to contribute with full passion and dedication.please contact me for further details
It seems that the support of Select HTML tags is broken in latest versions of browser (problem detected on OS v79, browser v40.1). When user clicks on a Select control, the browser briefly displays the list associated to the control but it immediately disappears. The issue can be reproduced with many different websites (e.g. https://www.w3schools.com/tags/tryit.asp?filename=tryhtml_optgroup , https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Elements/select )
I cannot register for Meta for developers, I always get this message You can't make this change at the momentThis is because we noticed you are using a device you don't usually use and we need to keep your account safe. We'll allow you to make this change after you've used this device for a while. I have used this device to access facebook / instagram for years now. Can someone please help?
I have faced this issue with quest 3 with webxr on depth sensing example(https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth-gpu.html) as attached below. I am not sure if it's from my device end or not.Also https://threejs.org/examples/?q=webxr#webxr_xr_dragging_custom_depth: gives me:```Feature 'dom-overlay' is not supported for mode: immersive-arshowStartAR @ :8080/three.js/examp…bxr/ARButton.js:144Understand this warning[object DOMException](anonymous) @ :8080/three.js/examp…bxr/ARButton.js:148Understand this warningwebxr_xr_dragging_custom_depth.html:1 [.WebGL-0x7000351a00]RENDER WARNING: there is no texture bound to the unit 0```with my own samples also, there is no texture bound to the unit 0 shows up for meThis is when the browser is running on default settings/flags
I'm developing a AR app with Three.js. I'm using the Quest 3 to project a 3D object in a room and you can walk around the object and interact with it a little.It would be so great if I could position and orient the object to a tracked image in the physical world. Then I could project the object easily in the middle of a round table and have multiple people wearing Quest 3 devices look at the same experience at the same time.
I'm working on a social media app and want to create a feed that keeps users engaged without overwhelming them. What design principles or features have you found effective for making feeds both intuitive and addictive?How do you balance content variety and relevance?Do you use algorithms or manual curation?How do you handle ads or sponsored content without disrupting the experience?Any UI/UX tips or examples that worked well?Would love to hear your insights!
I just got a Quest 3 yesterday and it's my first VR headset ever. I think I've set it up correctly (ran the Meta play space setup and linked to my PC and did the SteamVR room setup as well), but after I set my headset down on my desk to take a short break it hasn't really been calibrating my height correctly. I keep starting games with in-game bodies at a crouching height.I started by re-centering in the SteamVR menu, but it only makes things worse and puts my head in a weirder spot. Then I re-ran the SteamVR room setup, but it still consistently happens. Am I doing something wrong? What's the easiest way to fix this?
Hello, My account is locked and stuck in a loop, whenever I try to unlock it. I receive a request to unlock my account and when I press Get Started button, I start the verification process. I get 5 options to verify my account - sms, email, whatsapp, credit card & ID. I've tried all 5 options to unlock my account and none work due to technical error, which you can see in the attached screenshots. I've tried unlocking my account through laptop Mac, windows PC, iphone and android phone and also through Chrome, Safari & Opera browsers, nothing works. I get stuck in the same technical error. Please help me regain accoss to my Facebook profile, since there are a lot of ads running at the moment with high budgets and I cannot access them.
in english says:There was a problem unable to create the page, please try again later
We’ve been experiencing a persistent issue with connecting our business number to WhatsApp Business via Meta’s WhatsApp Manager. The issue has been ongoing for over 2 months now.Specifically, the display name field is showing an error stating that we’ve reached the monthly limit for name changes. However, this message has remained unchanged for over two months, and we have not been able to make any updates or progress as a result.
Hello,I'm working on developing a WebXR application and want to display DOM Elements during the immersive-ar session. I understand Meta Quest 3 currently does not support the DOM Overlays Module.Does anyone know an alternative approach to achieve what I want to do?Thanks in advance!
As a WebXR developer you can imagine how delighted I was that the facility to add browser shortcuts was added to Meta Quest in v74 back in February......As a WebXR developer you can imagine how frustrated I am that this feature has still not materialised on my headset despite now being on v78 some four months later.There must be some actual way of determining what is wrong with updates on my headset or method for unblocking my headset/feature on the rollout schedule being disappointed every time I switch on my headset is wearing thin. And wishful thinking every time I reboot is getting annoying.
Is there any API info, documentation, or code samples regarding access to the passthrough camera api in WebXR as per the Meta Browser 38.2 Release notes? I am assuming this is to allow access the the front facing cameras as a texture available to use in AI models or for other purposes using the passthrough camera api (not as a background like traditional AR, but allowing javascript access to the actual data from the camera stream, which would be new to Quest WebXR and very powerful!)Browser 38.2 The 38.2 release contains the following:Experimental features (not available to all users):Passthrough Camera: Added initial support for passthrough camera
i want to deep focus in web 3 development, any one to help
いつも使用していたアカウントの電話番号が変わってしまった影響でログインできなくなった
This is a copy of https://communityforums.atmeta.com/t5/Web-Development/User-Presence-Detection/td-p/1248121, but there has been no reply there and the issue has not yet been fixed.When will we have the ability to detect when a user in a WebXR session has taken off the headset? If you don't want to set the session to 'hidden' until the headset is asleep, maybe a solution for providing use presence would be via an input source that with a value that is set to true or false depending on the proximity sensor.
Hi everyone,We are running into a puzzling issue with the Graph API and hoped someone here has seen it before.GET /v22.0/{PAGE_ID}/conversations ?platform=MESSENGERError we get only for ONE page:HTTP 500{ "error": { "message": "An unexpected error has occurred. Please retry your request later.", "type": "OAuthException", "is_transient": true, "code": 2, "fbtrace_id": "AIv25knnUDxlaRvUCqr4LfP" }}The same call succeeds for all other Pages we manage.Fails 100 % of the time for this one Page, for > 36 h now.
I have a strange report I can't replicate anywhere including on my Rift headset. Of aliasing on the actual video texture even with antialias configured and anisotropy set on the texture. I am unable to attain a Quest headset to check yet sadly. I've repurposed the basic three stereo video example and made it render for top down stereo. It's a top down stereo video texture. I dont have power of 2 sizing on the video element but do in the actual implementation. It may be quite noticeable to be a worry as in blocky pixels but there is no edges on the video texture. The title text in the video looks sharp to me at the start in my headset.They weren't able to give me another screenshot. At one stage their render looked like Quest was trying to force a native stereo projection mode when three does that in Webxr so had a second distorted texture up the top. I was wondering if anyone with a headset might be able to check or know if its a bug with the oculus sof
We're using web launch links to guide our users to our pages. The service seems to be broken. It reports that opening the link failed. In the HMD, either nothing happens or a blank page opens in the browser. Very, very rarely, the link opens properly. We also see the problem with the link from doc: https://www.oculus.com/open_url/?url=https%3A%2F%2Fwww.meta.com. Is it an outage? Can this be fixed?
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