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September 15, 2025

Scale issue of 360 panoramic images within VR view

  • September 15, 2025
  • 0 replies
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Hi all,

I've been working on designing a simple web app for 360 virtual tours using 360 images. The images were taken by an Insta 360 X4 camera. I designed the scripts using Threejs and React Three Fiber components to view these 360 panoramas and added simple hotspots for navigation purposes. The images are embedded as textures to the inside of a large sphere. However, when I viewed the images through my Meta Quest 3 headset, the scenes seem to be quite larger than their real-world scale. Is there any way to reduce this scale into a realistic value?

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