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Participant
October 28, 2024

WebXR-WebGPU-Bindings for Dynamic Gaussian Splatting

  • October 28, 2024
  • 11 replies
  • 3646 views

Hello MetaStoreHelp,

I'm currently researching in the direction of human performance capture with dynamic gaussian splatting and want to implement a performant web viewer which runs on Meta Quest 2 and 3.

Therefore I would love to use the WebXR-WebGPU-Bindings which allow to use WebXR with WebGPU instead of WebGL. The WebXR report page indicates that these bindings are not supported when I check it on my Meta Quest Browser with the latest update.

My Problem is, that I'm already in development and need this feature as soon as possible or I have to work with WebGL which does not support compute shaders.

So my questions are:
Will the bindings be supported in the near future?
If yes, is it possible to get early access?

Thanks in advance and best regards,
Steffen

This topic has been closed for replies.

11 replies

Participant
November 2, 2024

Is there any information on this? I have heard that the bindings are now actually executable on Android and only need to be supported by the Meta Quest browser.

Participant
November 15, 2024

Hello MetaStoreHelp,
is it possible to get at least some kind of response to my question?

Participant
November 17, 2024

As far as I see of the current situation and hoping the meta will be adding it soon.
· The technical barriers are lower since Android already supports it
· Meta wouldn't need to implement the entire WebGPU stack from scratch
· It could potentially be added through a Quest browser update
May be I think we need to constantly monitor the below links for any changes
1. Meta Quest Browser Release Notes:
· https://developer.oculus.com/documentation/web/browser-release-notes/
2. Chrome for Android WebGPU Status:
· Chrome Platform Status: https://www.chromestatus.com/feature/6213121689518080
3. Chrome Releases Blog: https://chromereleases.googleblog.com/
4. WebXR Discord Community:
· Main Invite Link: https://discord.gg/chaVkRc
5. Meta's Developer Forums:
· Meta Quest Developer Forums: https://forums.oculusvr.com/t5/Developer-Discussion/bd-p/dev
6. Meta for Developers (General): https://developers.facebook.com/community/

Participant
November 18, 2024

Thank you for the insights. I'm already monitoring these resources.

But in my case I just need an official response to the following questions I already stated in my initial post:
Will the bindings be supported in the near future?
If yes, is it possible to get early access?

I just need to know whether I might still be able to use it in my project period, or whether I'd better not rely on it.

Meta Employee
November 22, 2024

Adding WebGPU support for WebXR is in our backlog, but unfortunately we don't currently have a firm date for when this will arrive.

Participant
December 10, 2024

Thank you very much! That's almost the answer I was hoping for.

New Participant
January 16, 2025

This sounds like an exciting project, Steffen! I hope the WebXR-WebGPU-Bindings are supported soon, as it could make a huge difference in performance. It would be great if Meta or other platforms could provide early access to help developers like you move forward faster. Best of luck with your research!

New Participant
April 11, 2025

Why is this issue listed as "Solved"? Nothing has been solved. All we've heard from Meta is, "Um, yeah, not sure when that will happen if ever...." Since when does that pass for a solution?