WebXR-WebGPU-Bindings for Dynamic Gaussian Splatting
Hello
I'm currently researching in the direction of human performance capture with dynamic gaussian splatting and want to implement a performant web viewer which runs on Meta Quest 2 and 3.
Therefore I would love to use the WebXR-WebGPU-Bindings which allow to use WebXR with WebGPU instead of WebGL. The WebXR report page indicates that these bindings are not supported when I check it on my Meta Quest Browser with the latest update.
My Problem is, that I'm already in development and need this feature as soon as possible or I have to work with WebGL which does not support compute shaders.
So my questions are:
Will the bindings be supported in the near future?
If yes, is it possible to get early access?
Thanks in advance and best regards,
Steffen
