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Ryanality
Honored Contributor
February 1, 2024

Meta Quest build 62.0 release notes

These features and enhancements will gradually become available starting the week of February 7, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro, and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v62 blog as well for more details.

Spatial Video Gallery

If you have an iPhone 15 Pro or Pro Max, you can now upload spatial videos to your Quest headset using the Meta Quest mobile app. Sample spatial videos are available for viewing on your Quest headset in the Spatial videos section of the Files app.

  • Spatial video length is limited to 20 minutes.

Gamepad support

Meta Quest Browser now supports external gamepads, including PlayStation, Xbox, and many more. Connect via Bluetooth or USB-C and enjoy countless web-based games on a massive 2D VR screen.

Quest support for gamepads has also been enhanced to include PlayStation 5 DualSense Wireless Controllers and PlayStation 4 DualShock.

Safety Center

We’ve introduced a Safety Center within Privacy and Safety Settings, making it easier to view profile status details, any restrictions added to your profile for code of conduct violations, and your reports about others.

Simplified Quick Actions menu

We’ve streamlined the default Quick Actions when using hands. A quick pinch and release now opens the universal menu, and a pinch and hold recenters the headset view.

You can try out the new default Quick Actions or use the previous version of Quick Actions with more shortcuts. You can find this feature in Settings under Movement tracking, select Hand tracking, then select the toggle next to Expanded Quick Actions.

Set up multiple spaces

We've added support to save up to 15 total spaces in Space Setup. You can now scan, name and experience the magic of mixed reality in more than one room.

To manage your spaces, go to Settings, then Physical space and select Space setup.

Space Recall improvements

We continue to improve the headset’s ability to remember previously set up spaces. For situations when a previous space can’t be recalled, we’ve added the ability for you to look around the room and have the headset recall the space without having to rescan the area.

Anchors improvements and fixes

Anchors are foundational to support boundary and Space Setup and further allow you to position and persist virtual content in your apps.

To best support adaptive experiences, our improvements include:

  • Increased resilience powered by Meta Quest Point Clouds.
  • Increased accuracy across all Quest devices as well as larger space tracking for Quest 3.
  • Improved Scene Anchors to have fixed relative poses and walls stay fixed to improve roomscale experiences that involve physics.

Quest Link updates

We’ve made a number of updates and improvements for Meta Quest Link, including:

  • Oculus PC app is now the Meta Quest Link App.
  • Link now offers a 120Hz refresh rate with compatible PCVR titles
  • When USB Link Auto-Connect is turned on, Link will now automatically reconnect if there is a software crash or disconnection.
    • You can find this setting by going to Developer in System Settings. Make sure Enable custom settings is toggled on, then you can select the toggle next to USB Link Auto-Connect.
  • We introduced Spatial Data Permission to our headsets and are now also bringing it to Link. This gives you control over sharing spatial data over Link. You’ll need to enable Spatial Data sharing in Settings to use Scene API over Link.
  • Link now supports nVidia 4000 Series GPUs.
  • We’ve made improvements to Link stability, reliability and battery efficiency.
  • We resolved a number of known issues and bugs.

App continuity when multitasking

This feature allows you to pick up where you left off within apps and between apps as you transition across various experiences in VR, making it easier for you to continue your tasks without interruption.

Microphone quality enhancements

We’ve made a number of improvements to Quest microphone quality and usability, including:

  • Increased audio quality and improved audio/video synchronization for screen recordings.
  • Improved speech clarity with suppressed plosives or pop sounds like “P” and “T” and fine-tuned equalization to give your voice a more balanced and pleasant sound.
  • When making a party call on Quest, there is Improved discoverability of the Call bar, with the option to switch the microphone between Calls and App.
  • We fixed an issue where you could accidentally mute your microphone.
  • Added prompts to alert you when your microphone is muted, like when an app is trying to use your microphone so you can chat with other people.

Facebook livestreaming

First announced in v56, Facebook livestreaming is now available on Meta Quest, allowing you to livestream to your Facebook friends from Meta Quest.

Once you add your Facebook account to the same Accounts Center as your Meta account, you will be able to livestream from Quest to Facebook by selecting Camera from the universal menu, and then selecting Go Live.

YouTube livestreaming and chat

We are introducing a new way for YouTube livestreamers to engage with their community in real time. YouTube streamers can now see their YouTube live chats while fully immersed in VR. YouTube livestreaming requires casting to desktop and using stream companion desktop software, such as OBS.

Note: This feature works for public live streams only and will not work for private or unlisted streams.

91 replies

New Participant
February 7, 2024

On Monday I had 120 hz option, worked great, then last night the desktop app updated and now it's back to 90hz max. 

Participant
February 7, 2024

I think there must be an issue with this update. Hand tracking is also not present when using Link. Seems like someone forgot to turn a feature flag on or something?

New Participant
February 7, 2024

Having trouble adding Spatial Videos from my iPhone to the IOS Meta Quest App Gallery.  I have V62 on Quest 3 and IOS Meta Quest Version 252.0.0.6.119 installed on an iPhone 15 Pro Max (Running IOS 17,4 Beta) and can't access my camera roll from within the Meta Quest IOS app Gallery. I just bought Meta Ray Bans today and they use an IOS App Meta View. Went into Privacy & Security and under Photos I looked at the list of apps. Meta View has full Access (which I selected in app through. pop up) but Meta Quest doesn't even show up on the list. Loads of my other Apps all show up in the list, most with full access. One does show up with None as access so I assume all Apps should show up there and don't understand why Meta Quest doesn't. Even in the normal setting part of the iPhone I scroll down to Meta Quest and it show setting the ALLOW META QUEST ACCESS it list the following for Location, BlueTooth, Local Network, Siri & Search, Notifications, Background App Refresh and Mobile Data. However when I select the Meta View app setting for ACCESS it list all of those plusContacts and Photos (Full Access).  Any help would be much appreciated

ItsVirtuallyJason
Inspiring
February 7, 2024

pablocampy 

When you say hand tracking is not present in link, do you mean you can't use your hands in link? Because I think this update isn't supposed to do that (I WISH). I think it's only supposed to allow pcvr APPS to use hand tracking without having developer mode turned on.

Participant
February 7, 2024

ItsVirtuallyJason Yeah, that's exactly what I meant. Sad to hear that's not the case. The release notes above don't seem to confirm either way.

Guess we'll chalk it up to another case of a solo developer over at Virtual Desktop managing to beat out an entire division over at Meta >_<

ItsVirtuallyJason
Inspiring
February 7, 2024

pablocampy 

Well, the release notes say "these were previously only supported for developers". That's what finally made me realize they didn't actually add anything NEW to the hand tracking support. Just the same as everyone already had who turned on developer mode. I'm a developer who is working on hand-tracked apps, so it was very disappointing. Such a pain to have to fish out the controller to exit link nicely (because sometimes, if you don't it gets in a bad state).

Participant
February 7, 2024

ItsVirtuallyJason 

Yeah, it was a tie between 120Hz and hand tracking as the killer feature for this update.

I predominantly use Link for sim racing. Being able to access the Oculus/Link UI without having to feel around for the remotes would be great.

Up and Coming
February 7, 2024

pablocampy same here, simracing. Did you manage to get 120Hz on v62 update? It's not working for me

UrbanMrWiggly
Inspiring
February 8, 2024

Amazing finally the capture stereo audio feature is here. THANK YOU. Well done it only took 5 years! Oh no wait it still doesn't work

New Participant
February 8, 2024

I don’t have gallery icon in my function page. Anyone can advise me how to enable gallery icon? So that I can upload spatial video from my iPhone 15 pro to Quest 3. Thanks.