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RuneSR2
Honored Contributor
July 28, 2018
Question

The destructive force of GREAT VR games getting mediocre or no reviews

When telling my friends and colleagues that VR is mankind's most impressive invention since the wheel, I keep hearing that many will consider buying a VR headset when great games arrive. I can then tell them about the many awesome VR games, but the problem arises when I have to show some reviews of such great VR games. Often there're no reviews or the authors of VR game reviews seem keen to do their very best bashing most VR games for not being good enough - quite contrary to my experiences.

I know Oculus took great pride getting a top-ranked VR game on Metacritic, and they succeeded with Lone Echo last year. But where do we stand this summer? - Here's today's list of the best PC games, including VR games, from Metacritic (and my friends read such lists):



According to that list there are no games you can't play without a VR headset. The only game on the list you can play in VR is The Forest, but it works in 2D too. If the list is expanded to show all current games, Gunheart also receives 83 points like The Forest, and again you don't need a VR headset to play Gunheart. My friends easily conclude that since there're no VR-only high-ranking games on the Metacritic list, it's because current VR games are of poor quality and VR is something no one truly needs. 

I can't blame them for drawing such conclusions, and even showing 2D trailers don't help much, because you can't communicate the greatness of VR games using a 2D video.

I think it's a great problem that new and awesome VR games don't get good reviews or do not get reviewed at all. Let's take Moss - it's a VR-only game arriving a few months ago:

Moss Metacritic Score for PC: No score due to insufficient number of reviews.
Moss User Score in the Oculus Store: About 96% average. 

There're just 3 Moss reviews for PC VR on Metacritic, scoring the game at 79, 80 or 90 % - which in no way reflects user experiences. And often I see a similar trend. 

The reason behind the few Moss PC reviews are probably that many reviewers reviewed the PS4 version and then didn't want to do another review for PC VR. Thus compared to the 3 reviews for the Rift/Vive version, there're 62 reviews of the PS4 version! Interestingly many reviewers have no problem reviewing different game versions for PS4, XBox One and PC - like Battlefield 1, Fifa 18 and Rise of the Tomb Rader just to name a few titles. Why didn't Moss PC VR get a similar treatment?

This is a great problem - Moss for the Rift and Vive is not the same as the PS4 version; PS4 has no controllers matching the Rift or Vive, and the PS4 has much lower resolution (also when using high levels of super-sampling on the Rift and Vive). But the greatness of Moss PC VR was never communicated to the masses, because there're almost no published reviews of one of the greatest VR games so far - and certainly the best one thus far in 2018!

Another problem of mixing VR and 2D games on Metacritic is to compare apples and oranges, or probably more to compare grapes and watermelons 😉

To illustrate: Is Subnautica 2D the same as Subnautica VR? Is Elite Dangerous 2D the same as Elite Dangerous VR? I'd personally consider Subnautica VR about 10 times better than Subnautica 2D, even if the VR version does have some problems. So should we rate Subnautica 2D at 10 % and the VR version at 100 % ? Of course this would not be fair, but I'd have no problem rating Subnautica 2D at 65 % and the VR version at 95 %, if we really want to compare apples and oranges - and want to rate both on the same scale. 
I believe that many reviewers rate VR games just as if the games were in 2D. Comparing 2D and VR games, I'd have a hard time rating a 2D game more than 70 % - and that would be for the very best AAA 2D games, while I'd have a hard time rating any high-quality VR game below 90 %. This is due to the fact that VR games are so incredibly more visually impressive and immersive than any 2D game can be - and Touch controllers add a lot to provide a truly unique VR experience. For example I'd have no problem rating a 2D version of Marvel Powers United at maybe 60 %, and to rate the VR version at 90 %, because the immersion - the feeling of being present in the game world - is so much better in VR. 

If reviewers fail to clearly communicate how much better VR games are compared to 2D games, how are persons - who know very little about VR - going to know how much better VR games are compared to 2D games? The current bashing of Marvel Powers United is a great example of this - and it's a great destructive force limiting VR adoption when VR game reviewers constantly criticize gameplay as if a VR game wasn't different from a 2D game. A new VR game which is the best within it's genre - compared to other VR games in the same genre - is per definition the new reference and should carry a rating reflecting that position. - And such a VR game should not carry a rating that reflects a reviewers preference for 2D games in the genre. 

I think it would be great if Oculus representatives could ask Metacritic not to mix 2D and VR games; there are plenty of VR games to support having their own category.
We need to stop comparing apples and oranges. 

Finally we could take a look on the current top three PC games on Metacritic, namely these:

Into the Breach - rated 89 %


Pillars of Eternity II: Deadfire - rated 88 %


Final Fantasy XV - Windows - rated at 85 %


I do think that some of these games look impressive, but are these games way better than the latest and greatest Rift games? Personally I'd consider the following games so much better; compared to 2D games I'd happily rate Moss at 97 %, Seeking Dawn at 93 % and Marvel Powers United VR at 90 %



    132 replies

    Up and Coming
    August 4, 2018





    MowTin said:

    You have to install drivers and deal with settings and problems. 




    Install drivers ! deal with settings !
    Really ? since when is dealing with settings a chore ? and i can't remember the last time i had to install or update a driver!

    RuneSR2
    RuneSR2Author
    Honored Contributor
    August 7, 2018
    Hellblade VR is a potential VR blockbuster; it could be number one on Metacritic's PC game chart! Hellblade VR just needs 2 more 90 % reviews.

    But it seems history may repeat itself.

    Thus one week after the release there're only 2 reviews in English, and the game will get no metascore without at least 4 reviews. Reviewers already know the game, it shouldn't take long to review the VR version, so I fear the worst... 

    Hellblade VR won't appear in the Metacritic PC game chart if Hellblade VR hasn't got a metascore and the game may easily be forgotten. Like 2ndLastJedi wrote:

    "I had no idea HellBlade had a VR version ! How many other games am i missing out on because the word isn't getting shouted loudly enough !"

    I've just sent an e-mail to Metacritic with 3 new reviews - 2 in German and 1 in Spanish (all are 90%, in fact one might be 100%); I'm sure they've accepted reviews from Italy before... 


    Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
    RuneSR2
    RuneSR2Author
    Honored Contributor
    August 17, 2018
    Still no 4th Hellblade VR review and still no Metascore - well, there're 3 Hellblade VR reviews now, just need one more...

    And a fun - or tragic - thing, currently this is the best PC game according to Metacritic - 90 % average - not even Lone Echo can beat this (I need my antihypertensive meds soon ;-)

    https://youtu.be/DihEQq-mYPQ

    Someone needs to explain the Amiga Fan Club reviewers that today it's possible to make games in 3D! And you can even strap two small high-res monitors to your eyes and get the most awesome visual experience! Judging from the trailer, Dead Cells indeed looks like a game I'd rate about 8% (on a sunny day where I'm happy and just won something I really like) - while Lone Echo would be 98 %, of course (even on a rainy day where I've lost something important)  o:)

    Sigh, double-sigh  :(  

    At least Red Matter got one 96 % review, I bought that game yesterday, will try it some more tonight:

    http://vrthegamers.com/red-matter-review-using-puzzles-sell-great-story/#.W3b9O84zack

    Quote: "Now, it is pretty damn clear by now that I am impressed with this game. When it comes to design, this team nailed the most important aspect of a VR game. It has to feel natural. This goes into every area of game design, from world building, to narrative, all the way to how the player interacts with a button on a desk lamp. Red Matter is a shining example of what making the correct design decisions, for the story your trying to sell, looks like."

    - Take that Dead 2D Cells!  ;)

    https://youtu.be/93xakaqiYXQ
    Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
    Inspiring
    August 17, 2018

    RuneSR2 said:

    Still no 4th Hellblade VR review and still no Metascore - well, there're 3 Hellblade VR reviews now, just need one more...

    And a fun - or tragic - thing, currently this is the best PC game according to Metacritic - 90 % average - not even Lone Echo can beat this (I need my antihypertensive meds soon ;-)

    https://youtu.be/DihEQq-mYPQ

    Someone needs to explain the Amiga Fan Club reviewers that today it's possible to make games in 3D! And you can even strap two small high-res monitors to your eyes and get the most awesome visual experience! Judging from the trailer, Dead Cells indeed looks like a game I'd rate about 8% (on a sunny day where I'm happy and just won something I really like) - while Lone Echo would be 98 %, of course (even on a rainy day where I've lost something important)  o:)

    Sigh, double-sigh  :(  

    At least Red Matter got one 96 % review, I bought that game yesterday, will try it some more tonight:

    http://vrthegamers.com/red-matter-review-using-puzzles-sell-great-story/#.W3b9O84zack

    Quote: "Now, it is pretty damn clear by now that I am impressed with this game. When it comes to design, this team nailed the most important aspect of a VR game. It has to feel natural. This goes into every area of game design, from world building, to narrative, all the way to how the player interacts with a button on a desk lamp. Red Matter is a shining example of what making the correct design decisions, for the story your trying to sell, looks like."

    - Take that Dead 2D Cells!  ;)

    https://youtu.be/93xakaqiYXQ

    The game is good, although the puzzles are easy.

    It's one of those games where you just enjoy the scenery and move along, inspecting every beautifully textured and crafted model. I enjoyed it, bit short though for the price.

    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) Be kind to one another :)
    Up and Coming
    August 18, 2018

    RuneSR2 said:

    Still no 4th Hellblade VR review and still no Metascore - well, there're 3 Hellblade VR reviews now, just need one more...

    And a fun - or tragic - thing, currently this is the best PC game according to Metacritic - 90 % average - not even Lone Echo can beat this (I need my antihypertensive meds soon ;-)

    https://youtu.be/DihEQq-mYPQ

    Someone needs to explain the Amiga Fan Club reviewers that today it's possible to make games in 3D! And you can even strap two small high-res monitors to your eyes and get the most awesome visual experience! Judging from the trailer, Dead Cells indeed looks like a game I'd rate about 8% (on a sunny day where I'm happy and just won something I really like) - while Lone Echo would be 98 %, of course (even on a rainy day where I've lost something important)  o:)


    Looks good. It's a retro side-scroller. You don't like old school games? I would love a good Megaman game. Ever play the Mega Slug roms on an emulator? Awesome games. 

    Red Matter .... *yawn* I'm just not into puzzle games. I need action. Way too many VR puzzle games. They're easier and cheaper to make. No AI or animation needed. 
    i7 9700k 3090 rtx   CV1, Rift-S, Index, G2
    Up and Coming
    August 18, 2018

    Zenbane said:



    Games reviews have nothing to do with good or bad VR sales.  It's nonsense to say people are looking at game review sites and then saying I am not buying a VR headset.  VR headsets can be used for much more than playing games. VR headsets are not a piece of gaming kit.



    While it would be nice if this were true, sadly it is not. People most certainly do judge VR based on "gaming," which is why I find myself constantly typing up relies online about how... "VR is more than just gaming." Even the movie, Ready Player One, turned the whole of Virtual Reality in to one big game!

    If you look at the history of debates on this forum surrounding VR's growth and mainstream potential, you will see at least 90% of the rhetoric surrounding video games.

    How many people do you or the OP know that has said to you "I was going to buy a VR headset but I read some game reviews and thought I am now not going to buy a headset"?   I predict zero people have said that to either you or the OP. 

    It's ridiculus to say poor VR headset sales are down to poor game reviews. 
    kevinw729
    Inspiring
    August 18, 2018
    Was it ever determined the reason for these down-votes?
    Was it a bot attack?
    https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
    RuneSR2
    RuneSR2Author
    Honored Contributor
    August 18, 2018



    Zenbane said:



    Games reviews have nothing to do with good or bad VR sales.  It's nonsense to say people are looking at game review sites and then saying I am not buying a VR headset.  VR headsets can be used for much more than playing games. VR headsets are not a piece of gaming kit.



    While it would be nice if this were true, sadly it is not. People most certainly do judge VR based on "gaming," which is why I find myself constantly typing up relies online about how... "VR is more than just gaming." Even the movie, Ready Player One, turned the whole of Virtual Reality in to one big game!

    If you look at the history of debates on this forum surrounding VR's growth and mainstream potential, you will see at least 90% of the rhetoric surrounding video games.

    How many people do you or the OP know that has said to you "I was going to buy a VR headset but I read some game reviews and thought I am now not going to buy a headset"?   I predict zero people have said that to either you or the OP. 

    It's ridiculus to say poor VR headset sales are down to poor game reviews. 



    I think it's the other way around - at least several of my friends and colleagues have told me that they will consider buying VR, but not before some great games or apps arrive. And if you look at current pc reviews, we got a lot of utterly awesome 2D games with graphics looking like it's the early 1990s and absolutely no great VR games. And I think it's completely wrong - and basically it's the reason for starting this thread ;-)

    "It's ridiculus to say poor VR headset sales are down to poor game reviews."

    No it isn't  - that's why it was a milestone achievement for Oculus to get a top-ranked VR game on Metacritic. Great games sell the hardware, bad games/apps reflected by bad reviews don't - like God of War sells the PS4 and Gears of War 4 sells the XBox One, just to name a few examples. 

     
    Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
    RuneSR2
    RuneSR2Author
    Honored Contributor
    August 18, 2018

    kevinw729 said:

    Was it ever determined the reason for these down-votes?
    Was it a bot attack?


     I'm convinced reviewers don't really take the VR immersion into much consideration when reviewing games, sadly. I'd say Elite Dangerous VR is about 5 times better than Elite Dangerous 2D, but I think many reviewers will just consider the raw gameplay and end up rating both version the same - and I think that's a great problem, because it completely fails to communicate to persons who have never tried VR how much better the VR version is. But yes - that's just my opinion :-)

    Personally I'd love to see new VR games getting top-ranked due to their completely unmatched immersion - and seeing most new 2D games sink way below the VR games, maybe except for a few AAA - or exceptionally great indie - 2D games. Because there's simply no way a 2D game can compete against a high-quality VR experience, like explained here:

    "You may doubt that you’ll ever fall for the illusion of virtual reality, but your brain is already working against you. Kimberly Voll has a Ph.D. in computer science, specializing in artificial intelligence, and an honors degree in cognitive science. She is also one of the developers of the puzzle game Fantastic Contraption, built in virtual reality for the HTC Vive. Voll knows how your brain works, and at the 2016 Game Developers Conference she explained how it’s specifically affected by VR.

    “We have historically, particularly in games, really tried to bring the player into that experience,” Voll said. “We have spent time taking flat screens and trying to pull people into those screens. But with virtual reality we throw all of that out, because in many respects we are actually, literally putting the person in the game, or in the experience.”

    The key to achieving this goal is to understand the tools and senses that the human brain uses to figure out what is real, in the real world, and then give those tools and senses the same data, but in the virtual world.

    The human brain works to generate a consistent, sensible worldview, using a variety of tools. The brain is also gullible and easy to fool. Have you ever seen an optical illusion where two objects are actually the same size, but one looks larger than the other? Your brain falls for it every time. Or you could check out an Ames room, another optical illusion, that depends on the shape of a room, and controlling the way you view it.

    The way a VR developer fools your brain into thinking that a virtual space is real is by knowing what tools your brain uses to construct reality, and then giving your brain the same information, but presented in virtual reality. VR developers in a simulation give your brain all the building blocks it needs to say “This is real.”" - and that's just impossible for any 2D game! ;-)


    More here: https://kernelmag.dailydot.com/issue-sections/features-issue-sections/16348/virtual-reality-psychology/


    I also read an article about the simply massive brain activation provided by VR (measured by brain scanning, possibly PET) compared to looking at a normal monitor, maybe I can dig up that one too... Later ;-) This is just to illustrate for example why Elite Dangerous VR isn't at all similar to Elite Dangerous 2D, and why these versions never should achieve similar ratings (if we insist on comparing 2D and VR on the same scale like it's done right now on Metacritic)

    Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
    Up and Coming
    August 18, 2018

    RuneSR2 said:


    kevinw729 said:

    Was it ever determined the reason for these down-votes?
    Was it a bot attack?


     I'm convinced reviewers don't really take the VR immersion into much consideration when reviewing games, sadly. I'd say Elite Dangerous VR is about 5 times better than Elite Dangerous 2D, but I think many reviewers will just consider the raw gameplay and end up rating both version the same - and I think that's a great problem, because it completely fails to communicate to persons who have never tried VR how much better the VR version is. But yes - that's just my opinion :-)

    Personally I'd love to see new VR games getting top-ranked due to their completely unmatched immersion - and seeing most new 2D games sink way below the VR games, maybe except for a few AAA - or exceptionally great indie - 2D games. Because there's simply no way a 2D game can compete against a high-quality VR experience, like explained here:

    "You may doubt that you’ll ever fall for the illusion of virtual reality, but your brain is already working against you. Kimberly Voll has a Ph.D. in computer science, specializing in artificial intelligence, and an honors degree in cognitive science. She is also one of the developers of the puzzle game Fantastic Contraption, built in virtual reality for the HTC Vive. Voll knows how your brain works, and at the 2016 Game Developers Conference she explained how it’s specifically affected by VR.

    “We have historically, particularly in games, really tried to bring the player into that experience,” Voll said. “We have spent time taking flat screens and trying to pull people into those screens. But with virtual reality we throw all of that out, because in many respects we are actually, literally putting the person in the game, or in the experience.”

    The key to achieving this goal is to understand the tools and senses that the human brain uses to figure out what is real, in the real world, and then give those tools and senses the same data, but in the virtual world.

    The human brain works to generate a consistent, sensible worldview, using a variety of tools. The brain is also gullible and easy to fool. Have you ever seen an optical illusion where two objects are actually the same size, but one looks larger than the other? Your brain falls for it every time. Or you could check out an Ames room, another optical illusion, that depends on the shape of a room, and controlling the way you view it.

    The way a VR developer fools your brain into thinking that a virtual space is real is by knowing what tools your brain uses to construct reality, and then giving your brain the same information, but presented in virtual reality. VR developers in a simulation give your brain all the building blocks it needs to say “This is real.”" - and that's just impossible for any 2D game! ;-)


    More here: https://kernelmag.dailydot.com/issue-sections/features-issue-sections/16348/virtual-reality-psychology/


    I also read an article about the simply massive brain activation provided by VR (measured by brain scanning, possibly PET) compared to looking at a normal monitor, maybe I can dig up that one too... Later ;-) This is just to illustrate for example why Elite Dangerous VR isn't at all similar to Elite Dangerous 2D, and why these versions never should achieve similar ratings (if we insist on comparing 2D and VR on the same scale like it's done right now on Metacritic)




    I would agree that a vr version is going to be better most of the time I still think you put way too much credit on vr it self & not the actual game as a whole in the same way some people credit a game for its gfx when the game as a whole might be sub par.