General VR & MR Development
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Hi there, i'm currently uploading my game to the Meta Quest store (via the developer dashboard), and struggling to get it to accept my personal website. Specifically I type in https://designedbyfaris.com/play and press Save Changes, where it says "this URL appears to be invalid". What check is being run here, other random websites I try work fine? Have tried various combinations of www, including a / at the end etc etc. Any help appreciated, thanks
我最近购买了英特尔显卡A580,想要在计算机上串流游玩quest,我的设备是quest2,下载商店后,提示我显卡不支持,我非常的伤心,因为这将使我损失一大笔购买显卡的费用,希望亲爱的开发人员可以考虑开发,适配新款英特尔显卡的
Since Meta allows users to create avatars on WhatsApp and Instagram, it seems like there should be a way to access these avatars in Unity by logging in with a Meta account. Is there an SDK or API that supports this integration?
Hey everyone,I’m developing a VR game for the Oculus platform, and I’ve heard that if your game submission is rejected three times, you may no longer be able to submit applications. Is this still the case? After three rejections, are we allowed to submit again, or does Oculus impose any bans or limitations on further submissions? I want to make sure I understand the policy before proceeding. Any clarification would be appreciated! Thanks in advance!
Hello, this bug is almost like these ones : https://communityforums.atmeta.com/t5/Get-Help/PTC-v63-The-wireless-debugging-prompt-does-not-appear-and-shows/m-p/1196812 and https://communityforums.atmeta.com/t5/Get-Help/PTC-v62-The-USB-debugging-prompt-does-not-appear-when-the/td-p/1137807 The wireless debugging prompt shows a black screen or passthough after accepting. It should show the Meta bar and opened apps. This is new to the last september's v69 versions and affect all the people I contacted. Version 69.0.0.576.352.641228209 Runtime 69.0.0.570.355.641203395 OS SQ3A.220605.009.A1
I would like to have some information about viewing (video)content en making (video)content for the Quest 3.In the Meta TV app I watched some video's that where very close in view. When I upload a 16:9 video to the Q3 and watch this in the Meta tv app there is some "distance" to the video, like cinemais there a possibility to watch this closer, like video's I can see on Meta TV, or do I have to create a different video?It looks like a curved rectangular video, or is this 180 degree video?I want to create (video )content with a more "In your face" experience than the cinema experience. Is that possible with flat content?
I am experiencing a problem with my APK upload from Unity. I upload the APK from Unity just fine, but when I open the game in my headset to test, all movement is delayed, on top of that it is laggy. You cannot move anywhere, my game uses the Gorilla Locomotion System. There are no errors in the Console. The file is only about 200 megabytes. My headset is a Meta Quest 2, so it should have enough processing power to run the file. My headset has run a game the size of a gigabyte before, so it should be fine.Thank You so Much for Your Time, I greatly appreciate it.-RomanEmpire
I am experiencing a problem with my APK upload from Unity. I upload the APK from Unity just fine, but when I open the game in my headset to test, all movement is delayed, on top of that it is laggy. You cannot move anywhere, my game uses the Gorilla Locomotion System. There are no errors in the Console. The file is only about 200 megabytes. My headset is a Meta Quest 2, so it should have enough processing power to run the file. My headset has run a game the size of a gigabyte before, so it should be fine. Thank You so Much for Your Time, I greatly appreciate it. -RomanEmpire
i was wondering when you guys can review my app submission because i need it done as soon as possible this is for the Meta Horizon Store Review Team
We are using a sample of Shared Spatial Anchor provided by Oculus.Pressing the anchor share button results in -1006 error.Can you tell what this means?
Our application creates a XR cubemap layer and applies textures to it.The cubemap layer is the usual type XR_TYPE_COMPOSITION_LAYER_CUBE_KHR.The 6 textures are loaded from KTX files and use the GL_COMPRESSED_SRGB8_ETC2 format.Starting with v69, this method for creating the environment around the user stopped working and our UI elements just float inside a black empty space.This functionality broke on our published version of the application, so it was probably not caused by a bug on our end. Everything worked fine on v68 and it broke with v69,We have been investigating this issue for several days and it seems that the problem is specifically triggered by the combination of compressed textures and a cubemap layer.Some additional observations:Textures with format GL_COMPRESSED_SRGB8_ETC2 or GL_COMPRESSED_RGB8_ETC2 do not work.Using PNG files for the cubemap does work (GL_RGBA8).Disabling layers also works.Loading other textures with the same formats works (we do it for the controllers).
I am reaching out from China as a developer facing a persistent challenge with the organization's admin account verification process. Despite adhering strictly to the provided instructions and ensuring that the photo submissions of my ID are of high clarity, my attempts at verification continue to be unsuccessful.I made many attempts, but I have no idea what I should change. Because from my point of view, it seems that my picture already satisfied all the requirements.I hope someone can give me a helping hand. Thank you!
Just that. So that people could record themselves playing instruments. Simple as that. Thank you.
The data statistics we applied this week show a significant discrepancy compared to Metadev's backend statistics. Has anyone else experienced the same issue?
Hallo. I hope you or anybody else can. It’s regarding my Facebook account. My account is suddenly been deactivated for 2 weeks ago I have tried Facebook help center. But nothing is working. Does anybody a solution for me?
Unifi login refers to the process of accessing the Unifi network controller. The controller is a centralized platform that allows users to configure and monitor their network devices. By logging in, you can make adjustments to your network settings, add devices, and monitor performance.Why is it Essential?Unifi login is crucial because it serves as the gateway to controlling your network. Without proper login credentials, unauthorized users could compromise your network, leading to data breaches or network downtime.Common Use Cases of Unifi LoginNetwork Configuration: Adjusting device settings like IP allocation and SSID names.Monitoring: Checking the real-time performance of your network.User Management: Adding, modifying, or removing users.3. Steps for Unifi LoginHow to Access the Unifi InterfaceTo access the Unifi controller, you need to navigate to the default IP address or the Unifi cloud URL, depending on how your system is set up.Login Requirements (IP Address, Credentials)You'l
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 26th, 2024. There was no update last week because I was on vacation.Major Updates:A new Analytics topic Metrics Benchmarks is now live. Benchmarks allow members in your organization with access to analytics to compare your app’s metrics with those of other apps on the Meta Horizon Store to identify areas for improvement.The Unity topic Body Tracking for Movement SDK for Unity has been updated with new prerequisites. Meta XR Core SDK for Unity v67 or newer is now required.The following new Unreal topics have been added:Getting Started with Controller Input and Tracking - A getting started topic for controller input and tracking, the most basic input format for any XR application.Controller Input and Tracking - An overview topic on controller input and tracking.Creating a Distance Grab Interaction - A guide to create a basic interaction that enables the player to grab
Hi Meta-team,I work in sales and came up with the idea to develop software that allows a salesperson to select videos and then remove the headset and place it on their customer's head. However, with the new update, there is no permanent way to turn off all notifications. The only options currently available are to turn off notifications for 1 hour, 2 hours, or until midnight, with no other choices.I plan to have other salespeople use the software as well, and for them, it needs to be as simple as possible. They shouldn't have to disable notifications every time they use the headset. It seems logical to me that there should be an option to turn off ALL notifications permanently. Whenever one of my salespeople removes the headset and puts it on a customer, there's always a risk of a notification appearing, which is not acceptable. The customer should only be able to view the selected VR videos without seeing any irrelevant notifications.I would really appreciate a feature that allows all
Where are the software AI tools developers were supposed to start using to create higher fidelity games? Where's this 350 to 400 percent performance boost from supersampling???!!Enhance! Neural Supersampling is Here! 🔎 (youtube.com)www.youtube.com/watch?v=OzHenjHBBds
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 26th, 2024. There was no update last week because I was on vacation.Major Updates:The August 2024 edition of Fixing Your Flow is live with 5 new important fixes and updates to improve your Meta Quest developer experience.A new Analytics topic, Analytics Alerts, has been added. This page provides an overview of the alerting feature on the analytics Overview dashboard within the Developer Dashboard. It enables organization members with analytics access to set up alerts for exceeded metric thresholds, facilitating timely actions through data-driven notifications.A new Design topic, VR App Localization Planning and Execution Guide, has been added.A new Haptics Overview topic has been added. The Meta Haptics Studio and Haptics SDK (Unity | Unreal) are tools enabling you to quickly design, test, and integrate best-in-class haptic experiences into your apps.The following new Unit
Our organization is looking to develop content for Quest and purchased 12 Quest 3 headsets for testing. Upon setting up meta accounts for each headset, adding each to our developer organization, and verifying the accounts, we are unable to toggle on developer mode for the headsets. The option used to be on the headsets themselves, but we no longer see it at all. The iOS Meta Horizon app shows a link to a guide on getting our organization set up, rather than the toggle-able option to enable developer mode. We've already completed the steps in this guide. Has anybody else encountered this issue? After speaking to two different departments in Meta/Oculus, I was given the link to this forum to receive "further support", I'm not sure if that meant from community members that resolved this issue, or from staff in here.
That's the issue i am having, i really cant seem to get around it. i want to trigger haptic feedback depending on the controller that hovered or selected a button.
I have a PHP based web app launcher for oculus apps which make VR demonstrations way easier. Since you dont need to hook up a monitor each client and no need to run VR demos manually.The main function of this web app is triggering oculus apps through a web browser. Actually, my web app is working well since all the apps start and work except one of them. See the link below. This app is starting but showing a black screen. It's the introduction to virtual reality app (itvr2.exe), which is still my favorite for first-timers. https://www.oculus.com/experiences/rift/1006887936048510/Actually, the app is launching however only shows a black screen. I am not sure if its related to video codecs or not, Here is the message that I see in the readme file of the non-working vr app "This software uses libraries from the FFmpeg project under the LGPLv2.1" Here are some of my attempts which could help you to find out. 1. When I double cli
Being able to pair Meta glasses with smart TV and listen to it is an excellent additional feature for this glass that many people who have a hearing loss can benefit from, can this feature be add? if so, when?This definitely expands your market share especially amongst older generation who suffer from some hearing loss. Is it too hard or expensive to implement this feature?!
Hi,I am trying to deploy a Meta Quest App to the Meta Store.The first submission was rejected, so I am trying to submit a new one, but when I try, I get the following error:OCULUS_PLATFORM__APK_PACKAGE_NAME_ALREADY_IN_USEThe funny part is when I try some other name, I get a new error saying that I am trying to use a new package name, and I must use the previous name. Meaning the previous name that is giving the error of package name already in useSo maybe someone has had the same issue.I am totally blocked because of this, because I can not submit the new version of the app. Thank you
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