General VR & MR Development
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Are you using Meta Avatars and Photon Fusion? I have seen sample projects using Photon Pun, but none that use Fusion. I have tried using the docs and adding Meta Avatars to my existing Fusion project, but everything stops compiling once I add the Oculus Integration Package. If you have samples or insights, it would be a huge help. Thanks!
We would like to publish our application on APPLAB, but we do not want to release it to the public, only to distribute download keys. Is it possible to publish in this way?
1、Does the Webhooks feature only get activated and used when the Enabled switch is turned on?2、This call to our linked endpoint returns an invalid response at the moment. Could you please provide a demo with the expected response? { "challenge": 1851701663, "code": 200, "hub.challenge": 1851701663, "hub.mode": "subscribe", "hub.verify_token": "aHR1cHM2Ly73eC5mZXltYW4ubWUvdyIvcGF3bWVudC9vcmRlclF1ZXN0UGF2Q1FsbEJhY2s=", "mode": "subscribe", "msg": "ok", "verify_token": "aHR1cHM2Ly73eC5mZXltYW4ubWUvdyIvcGF3bWVudC9vcmRlclF1ZXN0UGF2Q1FsbEJhY2s=" }
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We're trying to build an experience with Shared Spatial anchors, and it seems like we've followed the example scene well. We're able to create an anchor, save it to the cloud, share it to another player, and then have that player query it and instantiate it in their room.The anchor ends up appearing in the correct place, with the correct rotation, but when the receiving player tries to align to it, their location and rotation don't adjust to it at all. It stays exactly how it was.Here's the code we're calling once the anchor is instantiated.private IEnumerator RealignmentCoroutine(OVRSpatialAnchor spatialAnchor) { Debug.Log("Aligning player to anchor: " + spatialAnchor.name); if(_currentAlignmentAnchor != null) { player.position = Vector3.zero; player.eulerAngles = Vector3.zero; yield
Hi there. Yesterday most of our development team (and possibly our players) received emails about our titles exceeding Cloud Backup limits. We received these emails for all of our titles (ForeVR Games) within a very short span of time. We did not make any recent changes to that would affect storage usage for our titles. When members of our development team visit the Cloud Backup management page, none saw utilization for our titles to be anywhere near the 100MB limit. Is it possible these messages went out in error? Any insight would be appreciated so that we know what to tell any effected players.
This is very interesting news.If on the one hand it makes me happy for an increase in performance on the other I wonder if it's overclocking, and if this can affect the longevity of the devices.Overclocks generate higher temperatures and overheating is the most common enemy of chip solders and of the battery life. Since it is impossible to physically improve the cooling system of the devices and I have this doubt, I would like to ask two things:1 if this performance increase is already foreseen in the next firmware (v55 or whatever it will be called)?2 if from laboratory tests these expected increases have resulted in increases in temperature.
Is the invite api broken? as soon as I try to call GroupPresence.LaunchInvitePanel, it brings up a panel that said something went wrong (OVR10003). Assuming Ive done something wrong I tried it in an already published app (VR chat) and it had the same error message popup, can anyone tell me whats going on..?
I've got an app which talks to a 3rd party bluetooth device (https://www.attys.tech/). This app has been working just fine on the app lab since March. Now suddenly I'm getting the error message:java.lang.SecurityException: Need android.permission.BLUETOOTH_CONNECT permission for android.content.AttributionSource@8487bd38: AdapterService getBondedDevicesMy manifest file has the appropriate permissions:uses-permission android:name="android.permission.BLUETOOTH"uses-permission android:name="android.permission.BLUETOOTH_ADMIN"uses-permission android:name="android.permission.BLUETOOTH_CONNECT"uses-permission android:name="android.permission.BLUETOOTH_SCAN"This behaviour has changed out of the blue without my intervention so I suspect that a recent firmware update has disabled bluetooth access, even with the permissions in the manifest.This is a biofeedback app and it needs to measure the heartrate. Without the bluetooth connection it's pretty much useless. I'm giving a demo in front of peop
Is there any way in the SDK to connect directly to these controllers from the PC? It would be great to be able to use them as stand-alone controllers for use with other headsets such as the Big Screen headset. Surely an Open VR (or something) driver could be written to replicate the communication mechanism that currently going on between the Pro/Quest2 and these controllers? Though I guess that doesn't aid Meta's revenue stream so it will probably never be exposed.
Haven’t used my oculus in a few months, but I just updated everything to the latest. I can’t launch any games that involves online. Always shows a connecting status or states that it cannot access the Internet. I have tried deleting and re-downloading the games but that did not work. Not sure what else to do. I can use YouTube, VR, or browse the Internet with no problem.
Hi I have an Applabs app that installs correctly onto my Quest2 and can be seen in the library as expected. When i install the same app on my Quest pro it only shows in unknown sources. Can anyone provide help with this frustrating issue? thankyou!
This is my pitch to come work for Meta and finally be happy working doing what I love. I'm an artist, and independent researcher the box deep thinker inventor of a project using VR and programming a system unique to a one of kind Desktop Quantum computer built for advanced VR and AR sensory accessories to explore potentials to the furthest extremes of defense from hackers and viruses. Functing uses in areas of VR and AR in the medical field/ therapeutics, psychologist visits along with experimental weaponry and defense security systems. Coded locks to protect homeland security from cyberattacks among all other areas in need of this interest. Using my creativity, to build a tangible real machine in theory now but in the future I pray for the accomplishment of a lifetime, to be the one working on and designing it naming the coding programming and operation for encryption with it and help manufacture for the public a version that called beta VRQ version 1.0. I'd just b
Hi there! We are developing a custom controller for Meta Quest 2 and would like to know how to contact Meta with a business possibility? I cannot find any relevant contact info for such purpose...Thank you for any help in advance!
Hello, I encountered an issue with my meta account while in developer mode. I came across your blog post that suggested deleting the meta account and creating a new one with my Facebook account. However, after deleting my meta account, I am unable to log in with my Facebook account, and I am now locked out of my account. Can you assist me with this matter?my name is Nir ZigdonAnd my email is Zigdonnir gmail.comthanks
Whenever I scale my fov up on my oculus mirror, the quality in the actual headset goes down. Not like a frame drop but it pixelates it. Is this intentional and how do I fix it. I use the Rift S
I uploaded a build to my app's alpha release channel on App Lab and set up a test user.When I log into the Oculus App using the test user's email address and password, I do not see my app on their store.Any ideas what I missed?
Dear colleagues,I am working with the facial tracking technique using the new Meta Quest Pro. I find it great that it works with the FACS system, as there is enough literature on the internet to configure emotions. However, I am encountering some problems that I need to solve, but I don't know how.Firstly, I would like to know if it's possible to obtain the weight of each of the configured emotions using the MacroFacialExpressionDetector script. Let me give you an example to make it easier to understand. Suppose I have configured the emotions "Happiness," "Anger," "Sadness," and "Surprise" using the FACS system (https://imotions.com/blog/learning/research-fundamentals/facial-action-coding-system/). Normally, I can set an action when one of the emotions occurs, but I have noticed that I need to force the face a bit to do so. Additionally, I have seen that other algorithms or software provide a weight for each of the configured emotions, i.e., a result such as: the subject is 81% happy a
hello everyone , im trying to create a vr app valid in oculus quest 2 with unity c# , so i want when i sell my app , i sell with it the oculus that my app configured on it , i want to ask if there is a code dev solution to make my app installed only in a oculus sell it from me and my clients can't use it in other oculus .Thanks
Hey there!I would like to create some educational content with the Oculus Integration such as free and paid courses.Is it allowed to show and include the Oculus example assets/prefabs that come with the Oculus Integration into my videos?Thanks and best regards,Rob
Hi all, I am developing a multiplayer application with Unity 2020 using Photon. In the app it is also possible to record your own voice and store the file on the headset. The app runs without any problem on the consumer headset (version 38), but crashes immediately on the business headset (version 29), even before the Unity splash screen shows up. Does anyone know if this might be due to the older version of the business headset? Or do I have to handle permissions for e.g. audio recording differently? How can I get error logs from the business headset? Any help is greatly appreciated!
Hello, whenever I try uploading a new version to my oculus game all it says is An APK has already been uploaded with version code _. Please update the application manifest's version code to _ or higher and try again. I keep trying to go higher but it just wont work at all. I do not know what to do anymore. I am using Unity.
Greetings, I have been following the website for the past few days now. I have a tech related website and I am much more interested to review this website on my site here. I dont know if it is possible or my website is eligible to do this. If my website is eligible to do this please let me know. I would greatly appreciate your kind response. I tried contacting this community by mailing, but I did not get any response. I am posting it here.
I'm trying to help my friend with his vr game but the upload button is completely disabled on all release channels, what do I do?
I am getting this error message when trying to connect my headset
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