General VR & MR Development
Recently active
I have a small website with VR Videos that are exclusively for Oculus devices. The video-clips are emmbedded with video-Tag. HTML Code:<video controls> <source src="video.mp4" type="video/mp4"></video> Everytime the user has to select manually the following parameter. 3D-Side by Side, 180°VR or 360°VR.It would be awesome, if Meta can introduce a custom html attribite to video tag to preselect. Eg. HTML Code:<video controls> <source vrangle="180" vrmode="3DSide" src="video.mp4" type="video/mp4"></video> Or with better naming 🙂 Thank you.
I bought 2 apps for my son for Christmas. I didn’t want to send them to him early so I just bought them. How do I now send them as a gift. Please know I am not a gamer and know nothing about this platform.
Bonjour, est ce que ce serait possible de devenir développeur sur il vous plaît ?
For the first 4 days the oculus connected to my laptop without an issue but since then it fails to connect to any pc or laptop with any recommended cable. hours spent in forums has drawn a blank and being able to actually speak to someone at Meta seems impossible. I've lost the will to live, its made xmas a stinker as the main reason for buying it was to play blade & sorcery nomad with mods but as this is no longer an option (strange as it worked for 4 days) then i'm close to taking this thing back. The lack of tech support is a real let down and the days spent going round in circles in forums and videos is tedious. why on earth isn't there a simple contact us option that actually contacts meta and why would it just stop connecting?first impression of meta and the oculus 2 has been less than impressive.
When I try to use sidequest developer mode isn't being tracked despite me having it turned on could someone help
This is by far the sorriest piece of hardware I have ever thrown money on. I stopped using it for a couple of months and now that I try to log in to my account I find that Icant. Something about logging into my Facebook account and horizon profile crap. Nothing works. I am close to smashing this worthless crap on the freaking floor. I can’t even talk to some idiot to guide me through, everything is pre-written automated bullcrap. The apps were pretty much worthless to begin with. I hope nobody rlse buys this crap. Freaking assholes Zuckerberg!
In unity different types of VR applications could be supported without oculus integration?
I am creating a 2D application for Oculus.When launching ACTION_WIFI, wifi panel only shows 2 buttons MORE and DONE instead of wifi connection list.It just likes a redundant interface to require user to click MORE to see wifi connections.
Title says it all. I want to add my company's logo to a tshirt or something. Is there anyway to this. Pls help
Thank you for your assistance.We would like to allow temporary employees to obtain a Meta account from our domain and belong to our organization, but we would like to know if there are any operational problems.We are wondering if there is any problem with assigning a Meta account from our domain to an external staff member, such as a temporary employee, to use.We would like to know if there is any problem with assigning a Meta account from our domain to an external staff member, such as a temporary worker, and if they are allowed to belong to our development organization.We would like to know if there is any problem in assigning a Meta account from our domain to an external staff member, such as a temporary worker.Thank you in advance.
So, we're testing our app, and we're noticing that some users are failing to receive the callback for their consumable purchase. What I'd like to know is... what options are there for getting a list of purchased consumables that haven't been consumed yet?We'd like to get that list when users start the app and then give them their purchased goods + properly Consume their purchase at that time. In addition, we're looking into ways to double-check it happened and do that after a purchase fails its callback.
After I uploaded a new build, the automated testing didn't run, so the new build can't be published online.It's weird, I have tryed many times.
Hello everyone in this past week there has been 2 updates for gorillatag, i thought it was weird but now im freaking out ive asked around if anyone else has 3 new maps, new accessories, new clothes, giant rocket near the markets and giant Christmas tree in mountains. Why is there me and 1 other that is getting more then most people on gorilla tag.
Hello,I opened 2 tickets (Meta Quest Support then developer.support@oculus.com).It is impossible for me to activate the developer mode (even after the updates of quest 2, Oculus iOS and Windows apps, implementation of the double authentication). I mentioned all the information (versions, ....) but the 2 tickets tell me that they can't do anything and that I have to consult the developer forum.I can't access my developer account/organization.My Quest is UNUSABLE. I'm waiting for your help.Oculus iOS application: v193.0Quest 2:Software update: 49068160412800150Version: 47.0.0.282.341.428237303Runtime version: 47.0.0.282.341.428237138OS version: user-49068160412800150
open OculusWorldDemo.exe..\ovr_sdk_win_32.0.0\Samples\OculusWorldDemo\OculusWorldDemo.exehttps://developer.oculus.com/downloads/package/oculus-sdk-for-windows/enable grid (click G)frame freeze (click C)- test with hmd rotate (ok)- test with hmd move (bugs, doesnt adj/reproject depth buffer to new hmd.pos) This gives various artifacts on the scene while cam is in motion too (not only hmd).Please let me know if can be fixed, Thank you
https://www.playstationlifestyle.net/2022/12/13/playstation-support-sony-limitless-partnership/amp/ get paid for helping others.
@ links to membersHi to all Developers,I am just wondering if there is a way to get support or answers from the Meta Quest team on this forum or Do you have a place to recommend to ask questions? When watching videos on app submission they recommend to reach out at submission@Oculus.com for any questions. Our app "VR Horror Stories" is ready and was submitted. It say it is available on the Applab but it is nowhere to be found. I have sent a few emails in the last 2 month but the only answer I get seems to be sent by bots. Basically it is like they don't even bother reading your questions and send you back to this forum. I had zero reply here since 6 months. I am being very polite, and just ask for some basic stuff but this forum seems like really dead. I don't want to be rude, because I don't want to blame anybody, but Oculus /Meta Quest seems to have the worst support of all. I never been so disapointed with a company in 30 years of business. 
We started uploading builds to test in App Labs to our unpublished tracks in App Labs but our app isn't showing up for our developer accounts. I've seen other unpublished apps show up in my library before we even upload a single build.What can we do to fix this?
Hello! I was wondering if anyone knows how to trigger a "pinch" event to grab an object with a premade pose? I have poses that pinching snaps to, but I would like the player to be able to do the hand motions to grab objects rather than pinching in the real world. I know this messes with the confidence intervals etc. but I was wondering if anyone has any ideas?Also, does anyone know where the grabbable object physics are scripted? I want to look at the hand tracking velocity calculations in particular. Thank you! 😄
My FB login for my developer account is no longer working and the horizon account is not allowing login either. These accounts are also not showing as developer accounts anymore on the mobile app. Created a new meta account using old Oculus email to see if that would work and it is also not showing as a developer account. This should not be this hard, I need a functioning developer login connected to my organization that is not my FB account. Help please
Hi,We have uploaded a new build to the RC channel of one of our live apps, but it has been stuck on "Running Malware Review Test" since Friday. I have attached a screenshot below:I hoped this was just a visual bug but when trying to push it to the Production channel, this is not deploying live onto any headsets. I have seen online that this issue (being stuck in testing state) appears to occur randomly. Examples:https://forums.oculusvr.com/t5/Developer-Dashboard/Test-State-Stuck-On-Running-for-Store-Channal/td-...https://forums.oculusvr.com/t5/Developer-Dashboard/Uploaded-builds-can-t-get-past-quot-Running-quot/...https://forums.oculusvr.com/t5/Tool-Feedback/Stuck-at-uploading-build-Oculus-Developer-Hub/td-p/9492...Anyone experiencing this at the moment, or has any past experience to share? I have opened a support ticket with Meta but no answer yet. On that front, it seems the list of topic you can create support tickets for has been reduced and there isn't any "release/store supp
I'm working on a project for school where we have to alter the viewers height to see the result, the goal is to make it unrealistic. I can't seem to find a way to do this though. I tried switching of "use profile data" in the OVR Player Controller (script) tab, but I still cannot set a height, it keeps taking the real height of my HMD (oculus rift). How can I alter the height of my camera by pressing a button on my controller?
I have been a loong time using this code, and everything worked fine, but now suddenly its not working i haven't changed anything and now it says there is an invalid parameter??Whats happening maybe oculus has changed it?What should i do i need this verification to still working"{"error": {"message": "Invalid parameter", "type": "OAuthException", "code":100, "error_subcode": 1891224, "fbtrace_id":"AMQlra4U4veObJMwicgyXMS" }}"
Clicks like these become tedious as a dev and I don't see a reason why deny gets a remember option but allow doesn't 🙃
Hi Meta Community,Trying to figure out if sales in the Oculus Developer Dashboard are based on the date of the actual sale or if there is a delay.For example, if someone actually purchases an app on December 1st, 2022. Would this sale show up in daily sales for December 1st, 2022 or is there a delay for processing?Thanks for any information.
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.