General VR & MR Development
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Hi everyone, I recently had this issue when helping out someone with casting from the Meta Quest 2 headset to the mobile app on an Android tablet. We updated the Meta Quest Application on the tablet to the latest software, and I assume the headset is as well. Both the admin account on the headset and the account on the mobile application are the same, and the headset is detected in the mobile app. Through the headset, we click on Sharing -> Cast -> Oculus App and the prompt to cast shows up on the tablet. However, after pressing "Start Casting," the mobile app goes into the casting window for a split second then goes back to the Quest App home page which fails the cast. We made sure that the headset and mobile app were running on the same Wi-Fi network and Bluetooth should have been enabled on both devices. I'm wondering if anyone else has ran into this issue. Thank you in advance
I primarily develop WebXR apps for the Oculus Browser and try to keep an eye on any new standards and features being implemented in the Oculus Browser that may effect my workflow. This involves reading the release notes for each update. Currently on Oculus Browser 16.4 but the developer release notes haven't updated since 16.2 and the user release notes haven't been updated since 15.0 Are the release notes at https://developer.oculus.com/documentation/oculus-browser/browser-release-notes/ no longer being updated? Is there another link I should be monitoring?
Hi Marco.My app was rejected with the same reason.did you manage to solve the problem? Thanks
it was not already installed i got it 8/6/22 and that is past 8/1/22 so i should have got it please help
hello I dnt know if this is the proper channel for this but am having trouble accessing all oculus products cause my Facebook account was wrongly blocked and am deeply worried about my CV as an artist being flagged when i did nothing wrong I have been using Facebook since 2008 and this account in concern is SMAWLLIE BASS and it has been operational since 2010 any help with this will be of great value and i would appreciate if anyone gets time to look at my appeal or my profile.... the account was blocked 2 weeks ago thanks so much
when i open the oculus developer hub there is a extreme amount of lag to the point where it freezes, i spent all months working on a game and it just gets thrown in the trash like this,
That if included in an app would prevent a successful submissions to the Oculus Store? If there isn't one, any reason why?
Hi Guys, First of all, I'm not sure this is the right place to post this issue, so I apologize in advance if it's not. When I launch an openVR app I developed in a certain laptop I can see the app running normally in the laptop, but in the headset (Oculus Quest 2) I'm stuck in the SteamVR's loading space (with dark mountains in the background). The tracking is working, the movement and actions I do with the headset and controllers updates the scene in the laptop mirrored window. I found a similar problem in the community forum but without solution.https://forums.oculusvr.com/t5/Support/Can-t-get-Steam-VR-to-work-at-all-w-Airlink/td-p/975374 However, this problem is happening only in one laptop I acquired recently. I've tested in other two computers (other laptop and one desktop) and everything works fine. So I think it might be some incompatibility between Oculus drivers and the laptop hardware (I'm already assigned to the public test channel). The specs
Hi , i ve been testing a lot of importations in oculus home,and all went well untill a december oculus malfunction had me run the repair tool and i reinstaled all . Since then my home inventory bugs when i parse the imported items folder, wich still contains all of my work, always at the same point ,it freezes then reboots home. I suspect it might be a bogus item ? Is there a way to reset our inventory ? even if i have to reimport and replace all . Deleting items from /home folders doesn t erase them from inventory or rooms obviously. Rebooting oculus app from the parameters/beta in the onscreen menu does temporary fix that prob by showing me an older inventory with some depreciated items. thx for any help and sorry for your time .
Hello everyone,The new version of oculus developer hub regularly runs into blank screen at start.It is impossible to open it even after cleaning the task manager with most tasks (killing all adb instances, OVR plugins, running consoles etc.). Sometimes (but not always) restarting windows helps it to run.I'm using a lot of dev tools with a fully updated win11 pc. Oculus desktop is running with v43, Unity 2021.2.14f1 and Rider... I use the link as Airlink and it's disconnected when I try to use ODH.Reverting to ODH 2.6.1 fully fixed my issue. I no longer get blocked at start.Any ideas on how I can provide you with more information ? Any logged data ?
Hey! I've found this while looking for a fix, it worked for me!
I am trying to make the activity non-resizable and to start with a specific width and height and not able find any documentation around it have tried below but not working resizeableActivity=false
Hello, I've submitted an oculus PC game to the store and it is not moving from Submission Status: "Under Review".and publishing status "Not Published". Any help?
I have created a virtual reality experience with a art gallery filled entirely with paintings and photos created by artificial intelligence. Possibly the first of its kind. I would like to publish this so that other people can install and experience it. It's not a game though and I'm not planning to charge for it. The art gallery is built in UE4 and includes full locomotion including teleportation.What is the best forum to publish this so that it's visible and available for everyone to experience, can I do this via the Oculus store or does it need to be published somewhere like Steam? And how do I go about publishing it?I'm new to Quest development although I have published a few VR180 movies and have developed a couple of Quest Apps locally.Kind Regards,Dino
Hi all, We are developers of Shave&Stuff (ID 7532973430077887) and we are desperate, because our app was unreleased on Aug 17, whereas there was a true hockey stick growth during the days before. We didn't receive any email from Oculus explaining the issue and we do not know why the app was unreleased. We tried uploading a new build yesterday and the same issue remained. The Release bar shows the scheduled release is July 26, when it was originally released, and the Submission button is inactive. We sent email to submissions@oculus.com 2 days in a row, but didn't get a response. There are lots of worried players, who send us messages on SideQuest and we also received a message from SideQuest saying they will promote us on their homepage, but there's nothing to promote because no one can download the game. And we're also presenting at gamescom next week. Can someone from Oculus team help us please and did any other developers have
Hi, we are developing a multiplayer game for Quest 2. Since yesterday morning 10.08.2022 when you create a session everything looks ok but when client tries to join it he gets "60s connection timeout" in logs and game restarts itself after those 60s. Its weird cause it looks like its something from OculusOnlineSubsystem outside our project because even game builds from a week ago that were able to connect to players seem to not work right now. Any idea what could happen?
Hello everyone i'm using the oculus Go headset , and i want to open a game which i created with only coding and in order to do that i need the game's file path , where it has been downloaded in the headset in this case in unknown sources , but i don't know how to get it ,my question is does any one know the full file path of the unknown sources ,it would really help me thanks in advance
1.I need a double check way on server to confirm user‘s IAP payment status.2.And also need to let my user view their payment record of my app IAP on Oculus APPLAB.Is there some ways to get the payment callback and payment list by server to server. How can I know the Revenue and Details of IAP by the Oculus DashBoard?Thanks!
Hello,I am developing a game in which I'm in need of being able to type polish characters such as "ą, ę, ż, ź, etc." on system keyboard.Is there a way to enable polish characters there?
Hi all! Grabbing not working when I open meta menu panel, how can I fix it with using Unity and Oculus Interaction SDK?
Hello, I am using Unity 2020 and Oculus Unity Integration SDK 33. I cannot get the OVRPlayerController to move with the OVRCamera prefab. I would like to know if this is even a possibility any more - the CharacterCameraConstraint script has been changed significantly. I have tried setting up the CharacterCameraConstraint, the SimpleCapsuleMovement, CapsuleCollider and RigidBody onto the OVRPlayerController and it still does not work. In the locomotion example scene the OVRPlayerController also does not follow the camera. I could not find any documentation for how room based locomotion is supposed to work. I know this worked fine with previous Oculus integrations. Has this feature been removed on purpose? If yes why? Kind regards,LordSlimeball
Hello, I'm trying for 2 days to upload a build update to BETA channel. Upload keep failing with log in tmpdir mentioning `"event_name": "USER_ERROR".``"UserVisibleError": Sorry, we encountered a problem while processing the file you uploaded. Please try again later.Does anyone have the same issue ? Any idea howto fix this ?` I'm on Mac OS (M1) and using `Oculus Platform Command Line Utility - 1.67.0.000001 (Built on Sat Sep 25 2021)` O.
Everything seems going smoothly up to the end with the following command:ovr-platform-util.exe create-pwa -o "collanon.apk" --android-sdk "C:\Users\VOID\Downloads\build-tools_r29.0.2-windows\sdk" --manifest-content-file "manifest.json" --web-manifest-url "https://collanon.app/manifest.json"Then it ends with:Signed APK written to collanon.apkbut this apk is nowhere to be found, how is that possible?
Hello together,I am looking for some people to make a vr game in the spare time.I am a developer for 7 years now and I am considering moving to the game industry to make some games.Currently I am working with unity and learning to develop vr games for the quest. Is there somebody who would like to develop something together? Please contact me.Do you maybe have ideas where else I could look for people for this?
Hi. Two days ago, Link started to throw this weird error I've never seen before: "Minified exception occurred; use the non-minified dev environment for the full error message and additional helpful warnings" I have to press a button to make it disappear but it happens again and again. Reading the logs, the error says: [RCTVR_V8] [warn]: Animated: `useNativeDriver` was not specified. This is a required option and must be explicitly set to `true` or `false`[RCTVR_V8] [error]: Error: Minified exception occurred; use the non-minified dev environment for the full error message and additional helpful warnings.Location: {"pathname":"/","search":"","hash":"","action":"POP","key":null,"query":{}}Breadcrumbs:Location: {"pathname":"/dash/landing/default","search":"","hash":"","action":"POP","key":"678u4i","query":{}}Breadcrumbs:Router[1].history.REPLACE(/dash/landing/default) Can't find anything related to this error around here. What is this error all ab
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