General VR & MR Development
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Im looking to see if there is a way to integrate low vision support in the Oculus GO. I was reading about the SeeingVR Project from Microsoft. I think putting that and the Oculus together would be great for people with low vision. The SeeingVR code is written in Unity. My father has low vision and I demo'd watching TV on the GO. He thought it was a great improvement for him. Im sure this could benefit others and a good option from the more expensive low vision aides like NuEyes. Looking to hear from anyone that could help with this journey.
Hi, i am trying to implement arena-scale game. And if i go far from the point where i calibrate room, my tracking becomes unstable. Floor may move up or down for 1 meter, angle of whole room can rotate by 5+- degree. And other weird stuff. How can i improve tracking stability in big rooms?
I'm not sure is this has been posted before, but i want to see eye tracking used to open ui's. So you can just focus on an icon or whatever with your eyes to have it open up or expand.Then you could also use blinking as a way to cancel selections.
If I remove the dev kit from one account in my organization can I reassign it to a different account?when I unpair Santa Cruz in my Oculus app from the primary account that it was sent I can re-pair it, but I can’t on a different account.
Hi,I am working on a App that mainly runs in the Browser, no installation required.When trying to view my webpage with the Oculus Go I have a Bug I would like to debug.Due to what I have read on the documentation I need to setup a organization account to allow usb debugging.But do I really need an organization account for the debugging of a browser?And if I do, what are the main things I need to look out for?
Hello. I have a problem using samsung gear vr controller in my 3d graphics application. Can I get some data from it by Bluetooth Low Energy protocol and if I can, how?
I am considering whether to use "Oculus LipSync" for game development.I want to ask some questions.Q1.Is it safe to use in games that are not submitted to the oculus store?Q2.I'm thinking about changing some c # sources.Do I need to be notified of changes?Q3.Should I submit only the modified source?Do I have to do all the source of the game?Q4.Is there a problem with selling games that incorporate "Oculus LipSync"?Are there any usage restrictions?
Here's what's happeningThe audio of the Oculus Browser is getting all glitched out IF the browser is in "Fullscreen VR" mode and the sound is distorted ONLY on the streaming (Not tested without Fullscreen, sound might not work at all)PLEASE NOTE The audio works on the browser Mozilla Experience, but the website wasn't made for Mozilla Experience, so I have a problem either way. Fixing Oculus browser seems the logic option.Examples of non working sound Oculus Browser Here at 2:40 bit.ly/38MeEUa or Here at 4:56 bit.ly/2Q9Sz9NExample of working sound Mozilla Experience Here at 17:05 bit.ly/35vQfAk
how do i get games on the GO i have oculus on my phone and a game
Hi, I just recieved an email informing me I was accepted into Oculus Start! Thanks so much! I can't wait to get working.How am I able to get my forum badge? and how do I "let us know you want access to the Oculus Start private forum". Sorry if this is a bit of a spam post. How do I know if anything is being delivered, did my request for hardware get accepted automatically? Will I recieve a confirmation email?Thank you!
When will the official Oculus Quest link cable be available?
Hello all,I don't even know if this is the best place to ask but I know that the Oculus support won't help with this.Anyway, in an attempt to bring personal 3D models to oculus home I encountered a weird bug. And I think it is worth saying that as a professional 3D artist I understand the workflow regarding glb file creation and limitations.So after a few (5-6) successful models I started getting this error where, on re-open (take headset off, close oculus app, re-open it), all the newly imported models are clearly being shaded incorrectly.At first I thought it was a problem with mesh smoothing, mesh/map/material tangent space settings, uv islands, uv direction, mesh density, but none of this made sense since models were working fine before. More on that later.Even after talking to an Oculus Home Dev (he doesn't work there anymore) he had no idea of what was going on.He was able to replicate the issue on his end, and all he could say is that 'there is something wrong with the server'.
I'man Windows insider (this is such a program for testing new versions of the OS),so I get new builds. The problem occurred after update to version 19013. In the Oculus window Ibegan to receive the message "you need to install a new driver." OK, Iclicked on “install”, the installation was done, but after reboot the messageremained. I repeated it several times - the same effect. Then I decided to fixthe Oculus system and clicked on “fix” in the setup. After 15 minutes of hardwork, I received a message that "we encountered an error duringinstallation." After that, I generally lost the Oculus icon. Then I triedto install the Oculus from scratch, for which I even renamed the folder"C:/Oculus" but this did not help either - after the installation Iget message about the "error during installation" again. Since I am developing the application for Oculus, I had to go back to the previous version of the OS. When I rolleddown to build 18362 everything began to work fine. I informed Tec
First of all, I want to say that I wanted to try programming some demo games for the quest and to do tests on my Oculus Quest I need an organization.The Question´s:Can the name of the organization be changed after creating the organization? (In the case that a company trademarked the name and want to use it?! Because I am developing alone) And is it possible to delete the Organization again, if I do not want to program/ developing anymore for VR? I would be very happy about helpful answers.
Hello, I want to develop the application for Oculus. But I have questions to ask. Which Oculus is best for developers? Oculus Quest or Oculus Rift S? Are all downloadable SDKs compatible for all?
how can I develop a new software application with haptic technology to educate mechanics on how to fix engines
Unity file fails to load once I'm in the headset. Black Unity load screen is indefinitely loading while in the grid world in Oculus Quest.
Need help! My son wants Oculus rift for Xmas ...I have no idea if his pc is compatible- so confused by the pc lingo..does anyone know if the Stormforce Onyx AMD 200GE Processor, 8Gb RAM, 2Tb Hard DriveWould be ok for Oculus rift?Any help greatfully received!
Hi,given that nowaday at least the Community Edition of VS is available for free ( and/or some people may have legit copies of VS cause they work on other things too ) I was wondering if there's any way to develop on Oculus using it, I heard about some "Corba" or somehing that should allow to develop on Andorid using VS.It would be nice to have some dev environnement that works .. reliably on Windows , I am wondering if there's anyone that succesfully managed to get Android Studio work on Win10 and compile/run something, I'd like to know how/what they done to get there.Thanks in advance for any help.Cheers.
Hey so was thinking about applying for the oculus start for the quest as currently make games and experiences for the rift that my friends / family love The draw back is they arent quite amazing enough to go on the oculus store for the quest I doubt. If you apply for the oculus start for the quest do they require you to then submit a game for the store? (The quest would enable me to share my games and experiences with many more people therefore making people consider purchasing a quest)
I was wondering, if anyone still has a local copy of the sample project forthe "Stereo Shading Reprojection" technique that was released 3rd ofAugust 2017 on the Oculus Developer blog. The asset is no longer available onthe Unity Asset Store. I'd be forever grateful, if somebody could provide meand everyone else that's interested with a download link. https://developer.oculus.com/blog/introducing-stereo-shading-reprojection-for-unity
Does anyone know, or know how to find out if the Oculus Go will have screencasting in the way that was recently implemented for the GearVR?
Hi everyone,I've had trouble communicating with Oculus developer support team, so I figured I'd reach out here and see if anyone can offer me some insight. I'm currently an MBA student and I'm trying to put together a proposal for the university to invest in using VR technology to train military nurses in combat situations. The university owns an Oculus Rift, they have a game programmed on the machine used for testing nursing students. However, it only has one task (sterile technique) and the new program will be complex as multiple assessment points will be needed to train military nurses for deployment in a variety of settings. My biggest challenge is figuring out how much this is going to cost. We'll need specific nursing tasks loaded as well as the combat situation. I'm told each simulation could cost around $20k to develop. Additionally, we are looking to purchase 3 simulations (e.g. helicopter crash, urban combat, and natural disaster). If anyone has any
Hey everyone,I just tested out remote view, in Unity, using the Oculus Quest Link Beta and I have to say I am so blown away. It is very much like using the Rift... to the point where with the title I'm working on, you cannot even tell the difference!This is great guys, keep up the amazing work!How is this working for everyone else? I hope well! A few things I noticed:* You cannot use the Oculus Quest charger cable for this to work* Make sure you update your Quest to the latest version * Update the Oculus Desktop AppUnity worked like a champ with no changes at all. I'm using Unity 2018.4.8f1 but will be testing soon with other versions too!Have a great one! Alan
I tried to use the Oculus CameraTool.exe as specified in the instructions here https://support.oculus.com/guides/rift/latest/concepts/mr-camera/ with an SLR camera hooked in to an Elgato Game Capture HD60 Pro PCI-E HDMI capture card.In the camera calibration step I press the calibrate camera button and it lists the input in the next screen as "Game Capture HD60 Pro (Video) (#01)" and then I press next.The problem is that in the screen after that. It shows an error: "can not find camera vid pid. Please close this tool and trouble-shoot your camera."Has anyone had luck with the calibration tool in a similar setup?In the assets fold there is an xml file called "in_VID5.xml". In that file you can set an input. Could I somehow fix this if I knew the input ID in the right format?
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