General VR & MR Development
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I have a few robots (r2-d2 etc..), I would like to see if it is possible to stream video to the GO from a device (Arduino, or other SBC). The goal would send the head tracking data back to the robot/SBC which I will translate into movement of the camera etc... I would also like to transmit the controller motions back.I would love to do it semi-directly without internet connection, through direct BT or WIFI.Does anyone have any similar projects? or even know if this is possible with the GO?
Bonjour à tous, / Hi !First satisfactory returns on the Oculus Go. But ...Are there any solutions to customize the Oculus Home? Automatic start of applications at the exit of standby or at startup? A mode without Controller?All these small features that would suit a simple 360 video viewing / virtual tour application without too much customer interaction for example.In response to another post @imperativity post although the Oculus Go is customer centric (consumer-centric) and is not made for the Enterprise (at launch ?!) and it's a little pity ...!It would just take a few features to restrict / isolate the vast Oculus environment to deliver concrete business experiences.When will Enterprise / Business features? Go Oculus, we wait for them, we count on you!Oculus Go aims to democratize VR. Yesterday we had 1 or 2 VR headset, on a showroom for example, today it's possible to put as much VR as we have espace on the room. This is the strength of this solution, we need to have the tools
Does anybody know if this year (On Oct 2018) the Connect 5 VR conference will take place as planed?If so when it will be announced and registration starts?
Bonjour à tous, / Hi ![EN]First satisfactory returns on the Oculus Go. But ...Are there any solutions to customize the Oculus Home? Automatic start of applications at the exit of standby or at startup? A mode without Controller?All these small features that would suit a simple 360 video viewing / virtual tour application without too much customer interaction for example.In response to another post @imperativity post although the Oculus Go is customer centric (consumer-centric) and is not made for the Enterprise (at launch ?!) and it's a little pity ...!It would just take a few features to restrict / isolate the vast Oculus environment to deliver concrete business experiences.When will Enterprise / Business features? Go Oculus, we wait for them, we count on you!Oculus Go aims to democratize VR. Yesterday we had 1 or 2 VR headset, on a showroom for example, today it's possible to put as much VR as we have espace on the room. This is the strength of this solution, we need to have the to
hello,How to Create Apps Like Vrideo and Discovery VR for Oculus Video App?How to create channels like for VR?thankyou
Hi,I'm in the market for someone to develop an app for the Oculus Go that would allow me to upload 360 images to the cloud, and have the app download them for instant viewing. Anyone know of anything, or are interested in the challenge?Thanks
Hi guys,Before I go higher up in my company and ask, I sell software and Oculus hardware but install into the showrooms as well. If their internet is slow it can take multiple hours to download. Is there anyway to get the download installers offline. Some of the places can vary from 3-12mb but most are 100+ nowadays. Any suggestions to speed up download time or am I able to transfer over locally from hardrive at all? Offline Installer.
Post on external site on how to live stream 360° Video from a RICOH THETA V into Oculus Go using WebVR and the Javascript library A-Frame. Low-cost setup (RICOH THETA + Oculus Go) for building telepresence (or, actually, tons of other) type applications.HowTo: Viewing 360° Video in Real-Time from THETA V with Oculus Go Browser
I am not in public test channel but my software just started updating to 1.27, and it's been a huge trouble for me.I've been testing my Unity multiplayer game by opening 2 executable, which have been working fine, but since 1.27 my second instance would not accept any input from button.Is there any ways to download old version or revert? I am having problems with 1.27, I would like to revert it to 1.26.
Hi all,I like to connect the pointer device to my webvr 360 stuff. I would like to catch the clicks, tab and/or swipes from the pointer device. The pointer part it self not necessarily.is there a script and hopefully with working example that does this? Is it possible?Cheers!Tuur
I have problems with my brand new Oculus Go.When I want to list my connected devices via "adb devices" no devices are listed.Already searched the forum but I only found answers to such a problem for windows users.Because the solution was to install new windows usb drivers I could not adapt the solution to my mac environment.I enabled Developer mode via the oculus rift.I already tried:Rebooting the oculus and my macreconnected the oculus a several timesDis-/enable Developer mode several timesFor testing purpose i connected my galaxy s7 smartphone and it was successfully listet via "adb devices".My Setup:Android Studio 3.1.3Java: 10.0.1macOS: 10.13.3I installed adb togehter with android studio.
Hi,As developer, Are there any native way to retrieve analytics statistics of the using of an Oculus go app that has been installed using the redeem code feature?Thanks
I'm currently working on detecting plugged in controllers for Oculus Rift and also for Oculus GO. Here is function that I've come up with:(it's added to the OculusInput.cpp)FString FOculusInput::GetPluggedControllerName(){ FString ControllerType = "None"; ovrpControllerState4 OvrpControllerState; if (OVRP_SUCCESS(ovrp_GetControllerState4(ovrpController_Active, &OvrpControllerState))) { switch (OvrpControllerState.ConnectedControllerTypes) { case ovrpController_Touch: ControllerType = "Oculus_touch"; break; case ovrpController_Gamepad: ControllerType = "Gamepad"; break; default: ControllerType = "Default"; GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, FString::FromInt(OvrpControllerState.ConnectedControllerTypes)); break; } } return ControllerType;}It works well when i have only one of them plugged in, it will never work if i have both touch and gamepad plugged in my pc. My queston is if it's there any way to split that? Do i have to just check those
Hi,I heard rumours the other day (on reddit - someone posted a link to an alpha build of my current project) that Oculus does not support Linux.Thing is, I created builds for not only windows, but mac and linux.Question is: what is the official status of Oculus' support for Linux?And what is the issue that would prevent Oculus not working on Linux? As, I could offer other SDKs in the build - which I would have to do to support Vive, etc.At least one person reported Linux version working, which I thought intersting. So, I've come here to hear from the horses mouth (as they say). I like facts.Thanks in advance!
I was trying to follow this basic Avatar tutorial, but I can never get the 'Loading Personalized Avatars' section to work. I have been struggling with this one error for a while now:UnityException: Oculus Platform failed to initialize.I have tried multiple AppIDs, I even make a new user and tried adding them as a developer, etc. No joy. I have also tried the Unity Stores 'Oculus Integration' package and also a clean project with the latest code. Unity v2018.1.0f2, Oculus Utilities v1.26.0, OVRPlugin v1.26.0, SDK v1.1.13.0 with OSX. I have walked through the docs multiple times now and stepped through the code but most of the Unity logic is in a DLL. I have even deployed the project and tried running that build.What is the best way to figure out what is going wrong?
Hi,Just got a GO today, and rendered out some Cubemap stereo images from Vray, and cant work out how to use them! I could last year on the GearVR, why not now?
No dismemberment in games available from the Oculus Store anymore..? Seriously?Now I'm not working on a game that's going to have dismemberment in it but anyone developing a game with any sort of melee combat is going to be screwed.You say that films with an R rating should be fine but those of us here in the UK have no idea what the equivalent is. I would guess an 18 certificate film would be the equivalent over here and 18 rated films have plenty of dismemberment.Anyone working on a light saber/sword/[insert other weapon that can chop off heads and limbs here] game is pretty much fucked.Where's the sense in this? Dismemberment has been a part of video games since the 80s, closing the door to this for the Oculus Store will mean that developers will end up releasing their games on Steam instead of the Oculus Store, which will be bad for all Rift owners given how much of a clusterfuck SteamVR is for Rift owners since the Rift launched more than 2 years ago.
So I saw the OVR Lipsync by oculus, but it seems the plugin is exclusive to Unity engine and is not available to anyone as a raw SDK.I wanted to use the OVR lipsync with UE4 but I saw that no official way to that exists.The only thing I found was a community made UE4 plugin developed by decompiling the unity plugin pacakge https://forums.unrealengine.com/community/community-content-tools-and-tutorials/85726-ovrlipsync-plugin-for-ue4I wonder if using that plugin is legal in all scenarios, since its not available officially from oculus.The EULA (https://developer.oculus.com/licenses/audio-3.2.2/) Seems lenient enough to allow use anywhere as long as any changes to audio sdk are provided back to oculus.It'd be great if you can clarify the above Thanks
Greetings everyone!I finished my project VR (oculus Rift) in UE4 (4.14) desktop GTX 1060 3 GB - Windows 7 64 I5 20gb ram. The project performs well on this machine, presenting an acceptable experience to the market, without significant lags. Having to present this product to my customers after 2 years of development, I was forced to opt for a laptop that would execute my project with the same performance or better performance in fps than my desktop. I bought the Asus rog strix GL 702 vs (gtx 1070 8 GB - I7 12 GB ram DDR4 128 ssd) + 1 tb. win 10My drama starts here, theoretically as you can see, the laptop has a much more robust configuration and could not generate doubts as to its performance in front of the desktop that developed the project. When I ran the project on the Asus laptop, I noticed that the rift performance at times was better than on the desktop, but in 80% of the game there was lag, gagging, ruining the experience, a frustrating performance, I n
What is the focal length of Oculus Rift? 2m, infinity?
Hi - new to VR so I have a couple basic questions.I am an artist based in Minneapolis, working with another artist on a research grant. We are interested in using VR as a part of a gallery installation and are wondering if it will be right for us. We have been looking into creating 360 video to be viewed with Oculus Go. First, if we submit the video for processing with Oculus Video, will it be available for viewing with Oculus Go? Or do we have to develop an independent app? Second, we are also concerned about licensing, does anyone have any information on this concern?Thank you in advance
.. the device is laid facing down on a table. The straps which rest inside are constantly activating the device when not being used. "... boop" This should be a very simple fix. Apologies if this has already been discussed. Also, hello!
Hi, New to development with an Oculus Go, I've been watching the output of `adb logcat` while the device is just sat on my desk plugged in. Can anyone explain why every now and then, I see this in the logs: ?...05-22 16:39:02.899 2190 2270 I AppModule: Got permissions update, permissionsGranted = write_storage microphone05-22 16:39:02.926 2190 2307 I RCTVR : [info]: 'Home', [ 'Permissions update received: write_storage microphone' ]05-22 16:42:32.344 1566 2511 I OVRPlatform-OVRMicrophone: Stopping microphone recording. Current state: Uninitialized...Why does this appear that the microphone was turned on for three and a half minutes while not being touched or used? /tin-foin-hat.
There's some stuffs that ticked me off recently on how Oculus handled stuffs.1. I was told by Oculus due to certain 'restriction' or 'policy' they decided this product would not ship to Singapore, I really wondered why. I do a lot of government projects for the country and I could get the authorities to look into it if it's our issues but I am sure it's not. SG has always been very advanced in technologies and there's no way they would'nt or would ban Oculus from coming in. (btw we're not China or part of China, again, I'd like to emphasize). They wouldn't tell us the reasons.2. When I made enquiry if it's possible to upload content directly into Go, the reply was as such:----------------------------------------- Chrissy (Oculus Support) May 19, 9:29 AM PDT Hi Magius, At this time, we are unable to provide support for apps or games being used on the Oculus Go other then the apps located in the Oculus Store. I appreciate your understanding with this. Kindest regards. Chri
I've tried just about everything. -Installed the new 2.0 Driver.-Reset my GO from scratch.-Installed the Samsung drivers (which was suggested in another thread).-Tried multiple cables.Am I the only dev who still can't get this figured out?I'm starting to feel dumb. (Note: My computer does indeed charge my GO. I just can't view any files.)
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