General VR & MR Development
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We're trying to keep the Meta Quest 2 awake for over 24 hours to browse a website in VR mode without any headset or controller movement. We've adjusted the 'Display Off' and 'Sleep Mode' settings, but the maximum timeout available is 4 hours. So far, we’ve tried:Placing tape over the proximity sensorRunning: adb shell settings put system screen_off_timeout 7200000Using: adb shell svc power stayon trueSimulating key input periodically to wake the deviceUnfortunately, the device still enters sleep mode after a certain period.Has anyone found a solution to this issue?
Hey guys,I am wondering if everyone is seeing roughly what I am seeing for Reach, Unique Clicks, etc.If there are millions of headsets, why are these numbers so low for a 28-day span?My guesses:The vast majority of people are not using their headsets.People don't know how to search for apps.People aren't searching for apps. They play what they already have or spend time somewhere else.People search for apps, but Search has been broken for awhile, and is just now starting to work a bit.Something else?
already added 2 factor authentication (had to use and app cuz the text thing does nothing) but it just keeps returning me to the verify page...
Hello,I've developed a game and would like to see how many people has wishlisted it. Where can I see this statistics? I could not find any information on it from the analytics dashboard.
Greetings. When using Meta XR all-in-one SDK v69.0.0.0 and “Scene mesh” block and working with the project within passthrough (i.e. it is MR project) using quest link, it works properly and generates space mesh, but when trying to build a project for android, i.e. .apk scene mesh stops working and generating mesh. How can this be fixed? I need it to work specifically with .apk.Unity version: 2022.3.44f1I’m using oculus quest 3.Thanks
## Introduction In an era where immersive technologies have struggled to gain widespread adoption, we believe there is a compelling opportunity to rethink how users engage with digital content and applications. By anchoring a virtual world to the physical environment and seamlessly integrating 2D and 3D experiences, we could create a platform that offers enhanced productivity, intuitive interactions, and a thriving ecosystem of content and experiences. We build upon our previous vision for an AR virtual world by introducing an additional key capability - virtual identity augmentation. This feature allows users to curate and project their digital personas within the shared virtual environment, unlocking new dimensions of social interaction, self-expression, and the blending of physical and virtual realms. ## Key Concepts The core of our proposal revolves around an AR virtual world that is tightly integrated with the physical world, yet maintains its own distinct digi
Whenever I’m using the MQDH for recording gameplay videos it doesn’t pickup my quest 3 mic, so my voice is absent ingame footage, and i need this for content creation, This is the step i follow 1. I cast and switch to cinematic to get that sweet wide view 2. I record from there There's not setting indicating wether or not i want my voice captured I hope it would just do that automaticallyIs there a fix for this Problem???
Hello, Since yesterday 15:30 (AMS time) The developer hub app stopped working properly. I've done a total of 3 factory resets. I reinstalled all my accounts. Reinstalled every app on my computer for developing for the oculus. But the problem persists. The problem is: I connect the oculus through the usb cable to the computer. The hub detects it as usual. But 6 seconds into the future and it kicks the device right of the hub. It tells me: Device detected but unauthorized. Please put on your headset to confirm the USB Debugging dialog. Funny thing is, I allowed this already. I have to restart the device to see this window pop up again. It's on always allow for this computer. But the problem still persists. It kicks my device after exactly 6 seconds and I get the same message, over and over again. Lovely problem. Working already for 6 hours to resolve this problem, but can't seem to find anyone on any forum with the same problem. I haven't found a work around so if someone fi
so this is weird. even on the home screen of quest 2 i will teleport for lack of better terms. basically if i have my settings open or anything and im standing completely still, i will teleport in the world. like i’ll randomly get super close to my settings menu or farther away. this is after i cleared the guardian and redrew my boundary. it even did it as i was drawing a boundary. what could this be? in game it does the same thing, my in game body will move for no reason at all, very jerkily and ill be moved a few inches from where i was.
Please can somebody buy into the Splinter Cell and Thief franchise?! Can you imagine dragging bodies into dark corners, hearing the night vision sound? Also: if you are reading this, put an extra feature. Your breathing tips off near by guards! I have also loved dark and mysterious games that are stealth related and require you to THINK! Puzzle based and crouching. Also on splinter cell when you climb upside down figure out a way to make the transaction seem less. Thanks!
Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers. To ensure that this forum remains a positive and productive space, we kindly ask that you follow these guidelines: Be respectful: Treat others as you would like to be treated. No personal attacks, insults, or harassment will be tolerated. Stay on topic: Keep discussions relevant to the forum's purpose and avoid spamming or self-promotion. Share knowledge: Feel free to share your experiences, insights, and solutions to help others. Ask questions: If you have a question or need help, don't hesitate to ask. Provide feedback: Your feedback is valuable to us. Share your thoughts on how we can improve the forum or our products. We're excited to have you here and look forward to seeing the conversations and
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 15th, 2024. Updates: Introducing Acoustic Ray Tracing. Acoustic Ray Tracing is a new tool included in the Meta XR Audio SDK that simulate how sound propagates from its source to the listener based on actual game geometry. (Unity, Unreal) A new Unity topic Getting Started with Interaction SDK and Unity XR has been added. “Meta XR Interaction SDK Essentials for Unity can also integrate with Unity’s OpenXR and XR Hands packages enabling potential for cross platform development.” The Unity topic Mixed Reality Utility Kit Features has been updated with new guidance and screenshots. Additionally, the MRUKStart component has been deprecated and replaced with a SpawnOnStart property instead. The Unity topic Mixed Reality Utility Kit Samples has been updated with new samples. The Unreal topic Mixed Reality Utility Kit Getting Started has been updated with new guidance f
Introduction As virtual reality (VR) technology continues to evolve, the demand for immersive experiences that closely replicate real-world interactions is on the rise. Haptic feedback systems are essential for enhancing immersion by providing tactile sensations that correspond to user actions. I am excited to share my proposal for an advanced haptic glove designed to revolutionize user interactions in VR gaming, training simulations, and remote collaboration. This glove will integrate innovative materials and technologies to deliver multi-modal feedback, realistic interactions, and user comfort. Advanced Theoretical Proof of Concept (PoC) The proposed haptic glove will be built upon an advanced theoretical proof of concept, incorporating several key innovations: 1. Multi-Modal Feedback Mechanism • Force Feedback: Using linear resonant actuators (LRAs) and haptic feedback motors to simulate weight and impact during interactions with virtual objects. • Text
Hi people, just curious on your thoughts as to whether the Quest 3 is worth getting. A couple years back I used the Rift S, and while it was servicable I felt it came with a range of bugs and struggles. 'Cuz of life I haven't used VR in a long while, and am wondering if grabbing the Quest 3 would be worth it, as opposed to dusting off the old Rift S. (Are there specific add-ons for the Quest 3 I may need to buy to reach comfort levels similar to the Rift S?)
I really need help I have a meta quest 2 did I bought on Facebook marketplace with one controller when I went to set it up I was unable to because it says I need both controllers is there a way to bypass this so I can use my Oculus thank you
every time i try to upload my game it gives me the • The VRAPI library is not supported for applications created after 06-19-2024. Please refer to this post for more details: https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis/ error, and i need help on how to make it stop. please help asap
Can someone show me how to get predictions threw via oculus? Or an adb command that gives prediction please let me know asap if you know how to get it, Thank you.
I created an addon, I want to attach several DLCs to it.For example, I have an item with the SKU "Ball Pack", I want the user to get access to a set of elements when purchasing it - Ball1.fbx, Ball2.fbx, Ball3.fbx.But the documentation only mentions uploading one file
Hi. I have two long term projects and I’m looking for some VR devs to hire. Any idea where I could find them? Advice on how to assess their skills ? Etc. first time in the space. Any advice would be appreciated
Hey there! I was creating a meta developer account, but Im getting issues in the step to "Verify Account" Im not receiving the SMS code sent to my mobile phone number (obviously my mobile phone number is good)Maybe someone is able to help me to unblock me in this step?Regards!
My team is looking to deploy a private app with multiplayer. Initially we were going to use App Lab and the private keys feature... but I am not exactly sure how that works with the merge of App Lab into Meta's app store. Does App Lab still support private key sharing of an application?If not, our next plan is to try Meta Quest for Business to share the app privately, but I'm hoping we don't have to go that route...Any help is greatly appreciated. I wish Meta was more clear about the changes made to App Lab and how developers are supposed to handle it.Thanks!
Hey everyone, we have a new VR game coming out and with this launch, we wanted to update our assets within the Metadata.For some strange reason we cannot find the current Immersive Image Assets, nor can we change/upload new assets specifically for the Immersive Image Layers.Does anyone know how to solve this issue? We have created a new App Submission and everything with no avail.
Shared Beat Saber DLCs
I was just wondering, will Meta Orion resolve different types of presbyopia issues?
I have enabled 2fa on my facebook account. Now my mobile got formatted due to some issue and lost authenticator app. Now when I am trying to login it's asking 6 digit code. How can I login now. I am not able to see "I lost my mobile" option when trying to login with other recovery method. All other recovery options are finally asking 6 digit code.
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