Need help! My scene jitters ...
I am creating a VR experience with Unity 6, meta sdk 72 and quest3
Most of my meshes and spaces they have a bit of jitter, they move a bit up and down, creating a motion sickness feeling and disconfort.
After 3 years developing I feel powerless to face this issue.
I have OVR metrics and it kicks Spacewarp staying in 70 fps.
What should I try?? What is the main thing I should try?
I have a realtime light creating real time shadows. But it's part of my experience, and I have tried other VR apps with realtime shadows and they don't have the laggy jittery shake
Thanks in advance
