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Inspiring
March 31, 2025

Need help! My scene jitters ...

  • March 31, 2025
  • 3 replies
  • 692 views

I am creating a VR experience with Unity 6, meta sdk 72 and quest3

Most of my meshes and spaces they have a bit of jitter, they move a bit up and down, creating a motion sickness feeling and disconfort.

After 3 years developing I feel powerless to face this issue.

I have OVR metrics and it kicks Spacewarp staying in 70 fps.

What should I try?? What is the main thing I should try?

I have a realtime light creating real time shadows. But it's part of my experience, and I have tried other VR apps with realtime shadows and they don't have the laggy jittery shake

Thanks in advance

    3 replies

    MetaStoreHelp
    Community Manager
    April 3, 2025

    Hi Dingenonma, thank you for sharing this with us. We understand that you are having issues with the creation of the VR experience, particularly when there is scene jittering in a game that creates motion sickness. We recommend that you reach out to the Developer Support Centre for all of our official development resources. You can also visit our Meta Developer Forums and get help from our community of developers. 

     

    We hope your issue will be resolved as soon as possible and thank you in advance for your understanding. 

    If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
    Inspiring
    April 9, 2025

    Are you a bot?
    I don't understand what should i do in the Developer support center, since it also sends me here to the forums.

    Inspiring
    April 9, 2025

    I really need how to approach this.

    I tried a lot of stuff. My scene had Depth texture, I deactivated it. Didn't work.

    It had realtime shadows. I deactivated them. Didn't work.

    My meshes in AR are a bit jittery and move slightly, creating really bad feeling.

    What is the best approach to debug this??