Meta Spatial SDK Development
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Unless I've overlooked it there's no information on which GLTF extensions are supported (if any).This is fairly critical info for planning workflows and interoperability with other tools.
I am a first time developer and looking at the Meta Spatial SDK for the first time. I am already experiencing issue with simple getting started with the Starter Sample project. Following the instructions, I have installed Android Studio and made all the necessary updates, but not able to run the project due to a gradle properties issue. When I try to run the Starter Sample, I would get the below build errors:
I'm using Meta All in one SDK68.0.2 with hand tracking, but I don't know how to program objects to automatically grab onto my hand, rather than having to grab them myself.
I am reading this post : https://developers.meta.com/horizon/documentation/spatial-sdk/spatial-sdk-tooling-castinputforward/3rd pointer it says: "Select the input forward icon while inside of your app to enable Input Forwarding!"I ran the sample project (https://github.com/meta-quest/Meta-Spatial-SDK-Samples/tree/main/HybridSample) from android studio to my Meta Quest 2 headset and I don't see any icon with "Input Forward" written over it. I have installed MQDH v5.0.1 on my PC.
Hi, I am a high school junior writing a meta quest app using native meta spacial SDK. I would like to draw a path kind of simulating where my entity can move around in 3D space. An example is showing path of a rocket in space.Since the path can be dynamic, not sure if creating a GLTF is an option and instead thinking I will have to do this in Koltin (Java) using either meta SDK or Android SDK. Wondering if I should use "3D open GL" to draw the "arc" or "curved tube" or any other better approach available. Appreciate any guidance.
It seems to fail completely in scenarios where it could ignore errors. Example - GLB files produced using the Tilt Brush/Open Brush exporter have non-standard texture entries (URI's instead of local file references)Most apps simply ignore these values. The Spatial Editor fails to import anything.
Hello and Welcome to our Spatial SDK Development forum. This is a community-driven space where you can share insights, ask questions, share ideas, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers. With Spatial SDK being a new path to build for Meta Horizon OS, we’ll monitor this forum to learn from you as we work together to make Spatial SDK a success for you. To ensure that this forum remains a positive and productive space, we kindly ask that you follow these guidelines: Be respectful: Treat others as you would like to be treated. No personal attacks, insults, or harassment will be tolerated. Stay on topic: Keep discussions relevant to the forum's purpose and avoid spamming or self-promotion. Share knowledge: Feel free to share your experiences, insights, and solutions to help others. Ask questions: If you have a question or need help, don't hesitate to ask. Pr
I want to animate a gltf object manually.I get my object using something like "composition.getNodeByName("myobject_gltf")"How can I parse and modify the transformations of each node individually?
Trying to figure out why the app at https://developers.meta.com/horizon/documentation/spatial-sdk/geo-voyage-overview shows as unavailable in my region. It's literally one of the demo apps from the SDK.If I try to access it from my location I get a dialog popup showing: App not availableThis app is not available in your region.
Hi there:I'm excited to try the Meta Spatial Editor. I got it to install just fine in Mac but am receiving an error in Windows. Specifically, "This application requires the Windows App Runtime Verion 1.5." (see attached). I've gone to the link, installed 1.5 and 1.6. I still receive this error. I'm not sure if anyone else is experiencing this. Any help is gratefully appreciated!
I'm trying to find the most comfortable flow to iterate on an app. What type of setups and strategies do you guys use to make it all less painful? I got accustomed to using Virtual Desktop + Unity where you can code and launch without having to remove the headset. Virtual Desktop does not appear to be capable of context switching w/ Android Studios, on top of the fact that Quest Pro 2 is now discontinued means that I am now forced to constantly deal with scalp thrashing from taking the headset off and on again. Should I go with the Bosworth strat and just go bald?
I'm running i9 chipset. Need M series from what I understand.Suggestions?Mac Mini M1,M2,M3,M4?Is a M2 with a larger GPU better or M3 with smaller GPU?Pros/Cons to the various chips, and graphics.
There are Location Services libraries available on Android app on Quest?
Hi,First time downloading Meta Spatial Editor (v1.0.0.70.4620). I like the interface and it's quite like Reality Composer Pro but I am unable to find something like "Shader Graph Editor" in Meta Spatial Editor. I can see the material component attached to the default cube when added into the composition space. Upon researching further I can see its a custom material file with the extension ".metaspatialmaterial" but I couldn't find any more documentation on this. Can someone guide me to how to create custom shader in the editor? Is it possible to use existing Unity Shader into Meta Spatial Editor?
Hello and Welcome to our Spatial SDK Development forum. This is a community-driven space where you can share insights, ask questions, share ideas, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers. With Spatial SDK being a new path to build for Meta Horizon OS, we’ll monitor this forum to learn from you as we work together to make Spatial SDK a success for you. To ensure that this forum remains a positive and productive space, we kindly ask that you follow these guidelines: Be respectful: Treat others as you would like to be treated. No personal attacks, insults, or harassment will be tolerated. Stay on topic: Keep discussions relevant to the forum's purpose and avoid spamming or self-promotion. Share knowledge: Feel free to share your experiences, insights, and solutions to help others. Ask questions: If you have a question or need help, don't hesitate to ask. P
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