Not sure what that means. I have several co-workers who own the HoloLens, they haven't described any issues where things have problems when they get too close.
The Hololens has a tiny AR field of view. Get too close and a human sized figure can't fit in the AR window.
but nearly impossible to be behind real world objects. That would require near perfect knowledge of the topology of whatever room the app might currently be used in, an almost impossible task for current technology.
The Hololens has a depth camera. The Zed Mini calculates depth in real time using stereo imaging. Both can easily do occlusion.
cybernettr said: but nearly impossible to be behind real world objects. That would require near perfect knowledge of the topology of whatever room the app might currently be used in, an almost impossible task for current technology.
The Hololens has a depth camera. The Zed Mini calculates depth in real time using stereo imaging. Both can easily do occlusion.
Pretty impressive! Not perfect, but it shows how awesome the technology should be in the next decade.
I would argue, however, that the ability to outsmart and surprise the user by appearing first at one end of a hallway and then at the other is a magnitude of order more difficult.
cybernettr said: Pretty impressive! Not perfect, but it shows how awesome the technology should be in the next decade.
I would argue, however, that the ability to outsmart and surprise the user by appearing first at one end of a hallway and then at the other is a magnitude of order more difficult.
Nope. It wasn't "outsmarting the user" at all. It can simply detect when the user is no longer facing one direction with the AR device, and then updated the image location when that direction changes. It's the same code that is used to respond to a Mouse Cursor moving across a screen. Not rocket science.
PLus its already possible with ARKIT, this video demonstrates all of the tracking points recorded while walking around a house. This means that the house layout is now in the Apps memory, this means enemies can be hiding all around the house and be only visible if you go back to that room, they can also exist and think for themselves while you are completely somewhere else, and even chase you through the house, : https://www.youtube.com/watch?v=Pb4uv4FSWKI
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Oh crap. Considering i stopped the video at 17 seconds i doubt i'll be able to play these games.
I love horror films on a TV but in VR when you just know that turning your head a little bit is going to reveal something (usually a frigging girl) - nope, can't take it!
It doesn't seem elaborate enough to be fake. The technology to make this happen has existed for at least 2 years, if not longer. For example, using Microsoft HoloLens and their open SDK could accomplish this quite easily.
Technology is at the point to where it would take just as much effort to make a fake AR video as it would take to just make the actual AR application.
Well you COULD do it for HoloLens but if she gets too close you'll chop her head and legs off lol :o :D
Not sure what that means. I have several co-workers who own the HoloLens, they haven't described any issues where things have problems when they get too close.
Most of those videos showcase things far more graphically and technically impressive than what is in this "The Ring" experience. I just like the creativity behind the Ring experience.
The HoloLens has a piss poor FOV which I suspect is why Microsoft never released the thing. It isn't just bad, it's REALLY bad. And I wouldn't trust ANY videos showing it.