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RuneSR2
Honored Contributor
November 2, 2018
Question

Steam Hardware Survey - July 2025 results included (see latest post in this thread)

Latest results:



These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):



When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:

Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%


July 2018:

Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
 

572 replies

RuneSR2
RuneSR2Author
Honored Contributor
September 12, 2020
Another look at everything important to this world and its future  o:)

AUGUST 2020


Rift S is growing - and Index is growing nearly as fast too! Quite impressive for the Index being 2.5 times the price of Rift-S. Seems that Valve was right that $1k hmd kits aren't a gigantic failure, lol. In fact Index had slightly more growth than Quest Link. Right now, 1 out of every 6 or 7 SteamVR users is using the Index - that's quite massive. Rift CV1 died a little more in August, but it's still the 4th most used SteamVR hmd according to the survey. 

WMR was reduced, and HTC lost more than it gained. Pimax seems so small one could discuss if it really exists ;)

Unfortunately it seems that more Steam users removed hmds than connected them in August - could be due to the summer time, but it's still the wrong direction. 



The above picture indicates that Rift-S hasn't really moved much the last months, while Quest and Index show signs of continued growth easily seen with the naked eye. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
September 12, 2020
It looks like supplies are getting back to normal, I think from this point the changes will reflect popularity more than they reflect the ability to supply the headsets which has been a big factor from March up until last month imo.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
kevinw729
Inspiring
September 12, 2020

RuneSR2 said:

....
Unfortunately it seems that more Steam users removed hmds than connected them in August - could be due to the summer time, but it's still the wrong direction. 



The above picture indicates that Rift-S hasn't really moved much the last months, while Quest and Index show signs of continued growth easily seen with the naked eye. 



A strong observation, and one that was touched on in another forum. The issue was placed into these possible causes:

- Steam survey glitches
- Oculus Rift-S users migrating from Facebook after ID news
- Summer Holidays / General easing of VR usage at this time
- Move too new headsets

The last comment is an interesting one, that the VR community has such disposable income that they can move from their CV1, then Rift-S and now to the next high-end VR headset.
I also wonder if a fifth cause could be added, that of "just no real games out there at the moment". I wonder if this is the HL:A burnout and the wait for the next load of new games, skewing the glitched survey reporting?
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
RuneSR2Author
Honored Contributor
September 12, 2020

kevinw729 said:

 I wonder if this is the HL:A burnout and the wait for the next load of new games, skewing the glitched survey reporting?



I was thinking too that people having now completed Alyx could be one reason for removing hmds. SW Squadrons has just gone gold, and WD Onslaught is coming too within weeks - and maybe AGOS - so big things are coming soon. But of course nothing will (probably) be even remotely close to the quality of Alyx. 

I bet if Valve was better at supping their Indices, Index would be even more popular - people still complain that the waiting time is - today - at least 2 months.  As seen here you'll still have to wait at least 8 weeks for the Index Kit:

https://store.steampowered.com/valveindex/

Checking the Oculus Store I can get the Rift-S in a few days. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
September 12, 2020
All valid points @RuneSR2 - there are rumors of a big release from Valve for October, though I am not sure if that was linked to their HP Reverb G2 partnership? I would agree that many have completed HL:A and are not all waiting for mod work.

One of the posters on this forum mentioned there were a lot of Rift-S and Quests on Amazon as second-hand sales, but that could be normal churn at this point waiting for the announcement from OC7/FC7. I wonder how many will off load their older Quest, for several Quest-Lite(s)? 

Looking at the current state of HTC, not even the news of their HTC Focus with the XR2 chipset will be diminished by the FC7 announcements. A major turning point for Standalone. 
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
Zenbane
Honored Contributor
September 12, 2020

TomCgcmfc said:

I think the problem with HTC has been that they only have manufacturing rights for 1.0 base stations/controllers.  All the 2.0 base stations/controllers need to be purchased from Valve.  This is why the new SteamVR Cosmos Elite is coming out with 1.0 base stations/controllers. 



HTC seems to have a few tricks up their sleeves! They still need to work on bringing down their prices. But for VR, they are getting some great new toys out the door.

I really love this VR Assulat Rifle that is available for order today! I'd totally buy one if I owned a Vive.




RuneSR2
RuneSR2Author
Honored Contributor
September 12, 2020

Zenbane said:


TomCgcmfc said:

I think the problem with HTC has been that they only have manufacturing rights for 1.0 base stations/controllers.  All the 2.0 base stations/controllers need to be purchased from Valve.  This is why the new SteamVR Cosmos Elite is coming out with 1.0 base stations/controllers. 



HTC seems to have a few tricks up their sleeves! They still need to work on bringing down their prices. But for VR, they are getting some great new toys out the door.

I really love this VR Assulat Rifle that is available for order today! I'd totally buy one if I owned a Vive.







It really looks awesome - imagine that in Arizona Sunshine, lol. Prices seem to start at  $1200 though, so probably won't sell like hotcakes... 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Zenbane
Honored Contributor
September 12, 2020

RuneSR2 said:
It really looks awesome - imagine that in Arizona Sunshine, lol. Prices seem to start at  $1200 though, so probably won't sell like hotcakes... 



Funny you mention AZ, as it is the first title that this works with right at the start. Here's they current planned direct integration with the gun:



Interesting that they have Robo Recall coming soon, since this is an Oculus Exclusive. Not that I think it's a bad thing. That's a win for everyone! However, I'm just curious about how this is playing out behind-the-scenes. Are they doing their integration based on Re-vive specifically? If so, it is interesting to market something mainstream based on an informal integration.

But yes, I agree that $1,200 is rather pricey. But then again... look at how much people pay for that GPUs! lol
RuneSR2
RuneSR2Author
Honored Contributor
September 12, 2020

Zenbane said:


RuneSR2 said:
It really looks awesome - imagine that in Arizona Sunshine, lol. Prices seem to start at  $1200 though, so probably won't sell like hotcakes... 



Funny you mention AZ, as it is the first title that this works with right at the start. Here's they current planned direct integration with the gun:



Interesting that they have Robo Recall coming soon, since this is an Oculus Exclusive. Not that I think it's a bad thing. That's a win for everyone! However, I'm just curious about how this is playing out behind-the-scenes. Are they doing their integration based on Re-vive specifically? If so, it is interesting to market something mainstream based on an informal integration.

But yes, I agree that $1,200 is rather pricey. But then again... look at how much people pay for that GPUs! lol



Agreed, Robo Recall seems weird - unless they've got some special deal, but having to depend on Revive does not seem very professional - because I don't think you can count on Revive. Maybe the next Revive version doesn't work with Robo Recall or creates other problems. To my knowledge Revive does not go through extensive QA like new Oculus updates or SteamVR updates. Robo Recall is in the Epic Game Store - but the link sends me directly to the Oculus Store:

https://www.epicgames.com/roborecall/en-US/home

Seems like a very bold HTC move to include Robo Recall... Unless Epic soon regains the rights to distribute the game to other stores... 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
October 4, 2020
September 2020:


Overall users up from 1.7% to 1.88 - that's 11% increase, but still lower than in May - highest score was 1.93 % (or maybe 1.97) back then. 

Rift-S did surprisingly fine - up 2%. So did Index - up nearly 1%. Quest went down nearly 1% - could be users selling Quest 1 to get Quest 2. CV1 continued to bleed, so did WMR. 
Vive Pro moved up - not much though, and similar trend for Elite. 

Other results:


Interesting that Vive survives much better than CV1, maybe the possibility to get Knuckles has worked great... Rift-S seems to have regained its old high from the spring, while Index continues to reach new heights - but since you still have to wait at least 2 months for the Index kit, Index scores would probably be (much) higher if Valve could make enough of them. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"