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RuneSR2
Honored Contributor
November 2, 2018
Question

Steam Hardware Survey - July 2025 results included (see latest post in this thread)

Latest results:



These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):



When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:

Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%


July 2018:

Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
 

572 replies

kojack
Honored Contributor
August 7, 2020
Also fun that Windows MR and Vive Cosmos combined are less than Quests, considering Quest isn't even natively compatible with Steam. :)

Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
nalex66
Honored Contributor
August 7, 2020
So if we accept these numbers for the sake of argument, Oculus still controls over 45% of the PCVR headset market, while HTC has dropped off to just under 29%. Going back to 2018 (the start of this thread), Oculus was at about 47% and HTC was around 45%, and WMR made up most of the difference at almost 8%. Oculus and WMR have more or less held their market share,
while HTC has lost out to Valve and a small smattering of minor
players.

Interesting that, for all the talk of Oculus losing their place as a player in PCVR, they still hold a commanding 50% lead over the next closest competitor.
DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
kojack
Honored Contributor
August 7, 2020

kojack said:

Also fun that Windows MR and Vive Cosmos combined are less than Quests, considering Quest isn't even natively compatible with Steam. :)


I just want to point out that this wasn't an endorsement of the idea that quest is killing pcvr. :)


Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
kevinw729
Inspiring
August 7, 2020
Its not helping though!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
nalex66
Honored Contributor
August 7, 2020
It might be helping... Given the rising number of people using Quest for PCVR, we can assume that some of them got their first taste of VR through Quest, and then forayed into PCVR to see what more was available.
DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
Zenbane
Honored Contributor
August 7, 2020

nalex66 said:

So if we accept these numbers for the sake of argument, Oculus still controls over 45% of the PCVR headset market, while HTC has dropped off to just under 29%. Going back to 2018 (the start of this thread), Oculus was at about 47% and HTC was around 45%, and WMR made up most of the difference at almost 8%. Oculus and WMR have more or less held their market share,
while HTC has lost out to Valve and a small smattering of minor
players.

Interesting that, for all the talk of Oculus losing their place as a player in PCVR, they still hold a commanding 50% lead over the next closest competitor.



Indeed. And if it wasn't for that Google buyout, HTC would likely be out of the race entirely. Now that Microsoft is becoming more established in the Corporate Enterprise, it looks like HTC will be struggling again soon. At least here in the US.


kojack said:


kojack said:

Also fun that Windows MR and Vive Cosmos combined are less than Quests, considering Quest isn't even natively compatible with Steam. :)


I just want to point out that this wasn't an endorsement of the idea that quest is killing pcvr. :)





Just typing Quest is apparently killing PCVR :p
RuneSR2
RuneSR2Author
Honored Contributor
August 7, 2020

Zenbane said:


Just typing Q**** is apparently killing PCVR :p



Correct, there are some things we do not talk about  :|  It's nothing out of the ordinary, more examples here  o:)

https://youtu.be/yfl6Lu3xQW0




Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Participant
August 7, 2020
It is sad to see how bad HTC screwed the pooch with Cosmos. Look at the Vive Pro and how relatively high the adoption numbers are even with the price and "for business only" aspect, then imagine what the Cosmos could have been.

A slight increase to the Vive Pro FoV (already surprisingly close to the Index) and better controllers then the old fashion wands, and HTC would have had a Index competitor. And then if they also kept it compatible with the HTC Wireless kit, they would have had something unique that Index does not have.



RuneSR2
RuneSR2Author
Honored Contributor
August 8, 2020

jab said:

It is sad to see how bad HTC screwed the pooch with Cosmos. Look at the Vive Pro and how relatively high the adoption numbers are even with the price and "for business only" aspect, then imagine what the Cosmos could have been.

A slight increase to the Vive Pro FoV (already surprisingly close to the Index) and better controllers then the old fashion wands, and HTC would have had a Index competitor. And then if they also kept it compatible with the HTC Wireless kit, they would have had something unique that Index does not have.






Vive Pro seems to be doing better - but it's discontinued and might only be available as long as stocks last. It seems sold out in US, but not yet in the EU. Might be last chance to get a new Vive Pro, which has oled and Index res - not a bad combo with Knuckles, but you don't get Index fov and you do get much more SDE. 

Elite might be the best hope - it seems that hmd is the best-selling HTC hmd right now, but best-selling is far from great-selling, lol. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
August 8, 2020
I think the problem with HTC has been that they only have manufacturing rights for 1.0 base stations/controllers.  All the 2.0 base stations/controllers need to be purchased from Valve.  This is why the new SteamVR Cosmos Elite is coming out with 1.0 base stations/controllers.  This is also the reason they initially tried to use an inside-out system with the OG Cosmos.  Unfortunately they still have a long way to go to meet Rift S tracking standards.  In the meantime, mine is back in its little box, lol!  Vive has come out with a SteamVR faceplate but given it costs aud$399 I doubt I'll ever buy one.  If they ever crack inside-out I'll give it a go again.

Since even Valve cannot keep up the demand for 2.0 gear with their Index, HTC were in an almost impossible position to do much with the Pro.  Otherwise, I think they could have ramped up its production and got the cost of it down closer to to Index levels.  Again, too bad because the Vive Pro is a very good quality headset (much better than Cosmos imho) and I feel very lucky to have one.  I just wish Valve would finally start shipping Index bits to Australia so I could get ahols of some Index controllers, lol!

Anyway, just my thoughts on this.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers