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RuneSR2
Honored Contributor
November 2, 2018
Question

Steam Hardware Survey - July 2025 results included (see latest post in this thread)

Latest results:



These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):



When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:

Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%


July 2018:

Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
 

572 replies

May 2, 2019
No surprise that the Rift Steamshare (my invention of the word to describe the market share on Steam, and I own the IP as far as I know so my lawyers will be watching  :D ) has gone down. And we won't see that increasing that much until June I think.

If Valve hadn't decided to take the piss with their pricing then they could have done some serious sales with the Index. A couple of hundred pounds or dollars less and they could have shifted some serious units. And they probably would have completely killed off the Rift S if they had made the whole bundle available for $600/£600.

Now that they've decided to 'do an HTC' they'll struggle to sell that many I think.

We'll see the Rift S selling a shitload going forward I think, particularly now that they have a headset that's more laptop friendly.
Inspiring
May 2, 2019
The number of active Rift users on Steam clearly dropped because all those Rift users were too busy f5ing news pages and arguing about headsets on forums to actually use their Rifts.
:tongue:

It's hard being the voice of reason when you're surrounded by unreasonable people.
Inspiring
May 2, 2019
Rift S will probably be seen as a "new/separate" headset, so the numbers are all moot now (unless we add up all Oculus headsets)
i7-7700k, Zotac RTX 3080 AMP Holo (10G), QuestPro, Quest 2 Previous: Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S
Zenbane
Honored Contributor
May 3, 2019


I disagree, enthusiasts who want high frame rates with improved clarity for intense programs for any given GPU will appreciate the S. Enthusiasts who want the best resolution and more FOV will appreciate the Index.

Enthusiasts who want potentially more accurate controller tracking because of the proximity of the controllers to the cameras... or who want to be enthusiastic in their study for sit-down VR (where they have to use their PC for work) and in a larger room for free-movement VR... and frequently move between the two, will appreciate the S. yep I'm describing myself here!

There are different kinds of enthusiast I think.




Completely agree. If you look at the numbers, the Vive Pro is supposed to be the best for enthusiasts, and it's barely a blip on the radar. Not to mention that Pimax is still completely MIA.

I think the overall decline is the result of a lack of new and compelling titles. The market can only fall in love with Beat Saber so many damn times lol
Honored Contributor
May 3, 2019
Steam will have to change the way it recognising the S. According to VR Oasis it's currently being recognised as a Rift with 3 sensors. They may just continue to group them together I guess.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
Zenbane
Honored Contributor
May 3, 2019
Yeah, Rift-S is being recognized as the Rift on Steam. Unless Valve changes their software, it will likely remain that way.
May 3, 2019
That's okay, saves us doing any maths lol :D
RuneSR2
RuneSR2Author
Honored Contributor
May 3, 2019

Zenbane said:



I disagree, enthusiasts who want high frame rates with improved clarity for intense programs for any given GPU will appreciate the S. Enthusiasts who want the best resolution and more FOV will appreciate the Index.

Enthusiasts who want potentially more accurate controller tracking because of the proximity of the controllers to the cameras... or who want to be enthusiastic in their study for sit-down VR (where they have to use their PC for work) and in a larger room for free-movement VR... and frequently move between the two, will appreciate the S. yep I'm describing myself here!

There are different kinds of enthusiast I think.




Completely agree. If you look at the numbers, the Vive Pro is supposed to be the best for enthusiasts, and it's barely a blip on the radar. Not to mention that Pimax is still completely MIA.

I think the overall decline is the result of a lack of new and compelling titles. The market can only fall in love with Beat Saber so many damn times lol



I fully agree, although some of us may like the Index, we already have several awesome high-end HMDs to choose from. 

I'm not sure we really need more HMDs right now. But imagine how Valve could boost VR much more by releasing just one exclusive game for all PCVR users: Half-life 3  ;)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
June 13, 2019
Maybe thanks to Rift-S, although Rift-S was released late in May, May 2019 provided the strongest VR results so far:




If we compare April 2018 to May 2019 we see:

April 2018:
Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%
Total = 0.40%

May 2019:
Oculus Rift 0.46%
HTC Vive 0.41%
Windows Mixed Reality 0.10%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Huawei VR2 0.00%
Total = 0.99%

This is kind of a magic moment - being this close to 1% of all Steam users having connected a HMD. 

If the number of Steam users didn't increase the last year, then 2.5 more users now have a HMD connected. That's quite massive. If the number of Steam users grew the last year, which I'd expect it did, then the number is even bigger than 2.5. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
June 13, 2019

That's a good gain for a month. Whatever the reasons, consumer VR seems to be increasingly in the public eye of late.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)